With regard to my question above (15 Sep 2009), I think I've figured it out -- it looks like the local radius output of the function skeleton() is actually the radius SQUARED. Take the sqrt to get the radius in pixels.
Nice work, but can I ask you something. How we may compute the threshold (you demostrate in demo file) automatically according to the given object nowing only its shape apriori? Can you give the exact reference of the algorithm?
5
15 Dec 2012
Better Skeletonization
Provides an alternative to the image toolbox skeletonization implemented in bwmorph.
With regard to my question above (15 Sep 2009), I think I've figured it out -- it looks like the local radius output of the function skeleton() is actually the radius SQUARED. Take the sqrt to get the radius in pixels.
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