Hi, I am sorry, but I have not figured how to use your Tile Coding functions. I am able to compile the c file and get the mexa64.
However I do not understand well how to use it. I am lacking some understanding of the input variables.
For instance, where do I set the width of the tiles, perhaps indirectly based on the number of tilings and the total number of tiles?
Where do I set the range of values to grid?
Can I set the displacement vector?
How can avoid hashing if my system is plenty of memory but I want to increase speed?
I tried used the function vectarrow as suggested here, but I am getting an error message saying:
??? Undefined function or method 'vectarrow' for input arguments of type 'double'.
Pls help....
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