Hi, I am sorry, but I have not figured how to use your Tile Coding functions. I am able to compile the c file and get the mexa64.
However I do not understand well how to use it. I am lacking some understanding of the input variables.
For instance, where do I set the width of the tiles, perhaps indirectly based on the number of tilings and the total number of tiles?
Where do I set the range of values to grid?
Can I set the displacement vector?
How can avoid hashing if my system is plenty of memory but I want to increase speed?