Rank: 2127 based on 52 downloads (last 30 days) and 2 files submitted
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Bob Sturm

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Company/University
Aalborg University Copenhagen

Personal Profile:
Professional Interests:
signal processing, sparse approximation, audio and music

 

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Files Posted by Bob View all
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(last 30 days)
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21 Feb 2011 Screenshot Pathfinding Juxtaposed Three path-finding algorithms demonstrated side by side: Dijkstra's, A*, and greedy best-first. Author: Bob Sturm optimization, mathematics, demo, path finding, astar, dijkstra 21 0
21 Feb 2011 Screenshot Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm path finding, demo, optimization, data exploration, game 31 5
  • 4.66667
4.7 | 6 ratings
Comments and Ratings by Bob
Updated File Comments Rating
29 May 2011 gridLegend - a multi column format for legends Plot a multicolumn format legend. Author: Adrian Cherry

Well done!

Comments and Ratings on Bob's Files View all
Updated File Comment by Comments Rating
30 Mar 2014 Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm laomao

Great!Very nice GUI ,workable function and readable code ! But in the program the variables appears to change its size all the time, and I think the reallocating of memory might costs a lot of time.(However , I'm new learner , my opinion may be incorrect~)

27 May 2012 Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm munoz, Cristian

01 May 2012 Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm Fischer, Carl

Nice demo. Thanks. However, I'm struggling to make the algorithm work with a rectangular map due to the fact that the order of the x and y axes depends on whether we're talking about image coordinates or matrix indexes. Terribly confusing.

07 May 2011 Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm Buckingham, David

this is great. code is readable and the animation looks pretty. i wish there was a gui control to slow down the animation.

29 Jul 2010 Demonstration of Astar (A*) Pathfinding algorithm Astar (A*) Author: Bob Sturm Graven, TheCount

I was playing with the code and I think that the g part of the Astar equation (f=g+h) is missing. I inputted my own state space for the algorithm to traverse and it went 7 spaces more than it needed to to reach its goal. I added a crude form of g and it found the optimal path I was looking for in my example. Other than that I like this GUI it looks really nice.

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