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05 Mar 2010 Accurate Fast Marching Multistencils second order Fast Marching 2D and 3D including rk4 shortest path and skeletonize Author: Dirk-Jan Kroon

The code is easy to understand, but the speed function must be between [1e-8,1], otherwise you get a complex number to value of T, where T is arrival time - this is not correct. Anybody observe/solve that? *Notice that such a constraint for F is theoretically wrong.*

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