| Date | File | Comment by | Comment | Rating |
|---|---|---|---|---|
| 12 Nov 2009 | DoMaIn Find solutions of a 3D coincident with a 2D. | Bozovic, Gavrilo | ||
| 01 Oct 2009 | Six Circular Programs Circle: seconds and degrees. | Bozovic, Gavrilo | ||
| 14 Aug 2009 | MIB: physics virtualizations Physics Equilibrium Mechanics Instant | Bozovic, Gavrilo | ||
| 12 Aug 2009 | The Half: Pi NaN Values: 3 functions | Bozovic, Gavrilo | Thanks James!! Now it all makes sense! I hadn't understood the concept before, PoH was really misleading! |
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| 11 Aug 2009 | The Half: Pi NaN Values: 3 functions | Bozovic, Gavrilo | Wow, wow, wow... thats baaaaaaaaaaaaaad, even for a M-file... |
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| 11 Aug 2009 | FISIO Triple physics input in a combination-system. | Bozovic, Gavrilo | ||
| 07 Jul 2009 | GlobalDegree Transform a circle-degree in a map-degree. | Bozovic, Gavrilo | To TMW: delete the comments if you like, but leave the rating! Or if you want to delete ratings, also delete self-ratings. Alternatively, a still better solution would be to (finally) find a coherent way of dealing with spammers in the FEX. |
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| 12 May 2009 | NLNN2 1024 combinations and 2 input | Bozovic, Gavrilo | Marco, you really don't need so much to reach the conclusion that 2^9 = 512... |
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| 23 Mar 2009 | Exponential fit, without start-guess Fits 1) f=s1+s2*exp(-t/s3) or 2) f=s1+s2*exp(-t/s3)+s4*exp(-t/s5) to numerics, without startguess | Bozovic, Gavrilo | The intent is good, but the code is very messy, which made that, after getting initially bad results, I didn't even try to check where the error came from. |
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| 09 Mar 2009 | ACCELERA Kg = 1 / Kg | Bozovic, Gavrilo | So as an electron's mass is in kg, and a positron's (according to you), in 1/kg, you obtain kg*(1/kg) = 1!! So basically when electrons collided with positrons in the LEP, they obtained... UNITS! It must have been great observing Planck's constant floating freely in the vacuum... I wonder why no one wrote in Science about it? |
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| 06 Mar 2009 | ACCELERA Kg = 1 / Kg | Bozovic, Gavrilo | what is that supposed to mean (among other nonsense): Kg = 1 / Kg Is 1 equal 4. The quadruplicity. |
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| 02 Mar 2009 | MOV Physics Movement | Bozovic, Gavrilo | Some may say that it's the cost of free speech... Personnally, I don't agree. What Marco is telling in his comments is basically an insult to anyone who has an even remote understanding of science. By leaving Marco's files on the FEX and removing the comments which may offend him, TMW is shooting itself in the foot. Either leave Marco's files, and all the comments, and keep the great humoristic value of it all, or remove it completely. Leaving the files but clearing the bad reviews gives Marco a legitimity that he doesn't deserve, at least not on the FEX. |
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| 27 Feb 2009 | MOV Physics Movement | Bozovic, Gavrilo | so basically, if I understand correctly, nothing can be wrong, right? 1 = 10, 1 [s] = 1 [kg], weight = mass, ... all of this is true, because nothing can be wrong? By saying this, you just prove what EVERYONE here is telling: your work is worthless. If everything is correct, you can just come un with random code, what you seem to be doing. So what's the point of it all? Secondarily, you say: "I don’t say my mass is 70 Kg, I say my weigth is 70." This is one of the most usual common language errors: we SHOULD say "my mass is 70 [kg]", or, "my weight is 700 [N]" (excuse the engineer's approximation). Usually, kids learn that in their first physics class. You know, the one you skipped? |
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| 26 Feb 2009 | VFA Velocity Force Acceleration | Bozovic, Gavrilo | ||
| 26 Feb 2009 | MOV Physics Movement | Bozovic, Gavrilo | Errors in the interpretation of the physics mechanism: - The acceleration units are [m/s^2], and not [m/(s*Kg)]
Then, assuming that your M-file is supposed to represent the state of a free falling object, you don't even calculate it's speed! You ask for the user to input the altitute and the time required to fall, and you simply divide both!? Just in case, the speed at the ground of a free falling object, without drag, is equal to sqrt(2*g*h), h being the altitude (guess what's g??) |
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| 25 Feb 2009 | The Midnight Safe Walking on the time | Bozovic, Gavrilo | ||
| 23 Feb 2009 | MOV Physics Movement | Bozovic, Gavrilo | Once again, the function accepts no input and provides no output that can be used as part of a code. In addition, strictly all the command window outputs are totally meaningless and are results of totally trivial calculations. You could write a code that accepts a certain number of inputs and calculates a random series of elementary operation between them, it wouldn't be more useful. I'd add that calculating an acceleration in [m/(s*Kg)] seems somewhat questionnable. But perhaps Marco can explain his vision of the physics here? |
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| 17 Feb 2009 | Polyfitn N-d polynomial regression model | Bozovic, Gavrilo | Thanks a lot! |
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| 11 Feb 2009 | uniqueperms List of all unique permutations of a vector with (possibly) replicated elements | Bozovic, Gavrilo | ||
| 11 Feb 2009 | hu Show an important circle strategy. | Bozovic, Gavrilo | ||
| 10 Feb 2009 | dwmdd The clock time symmetry of the day. | Bozovic, Gavrilo | asdf |
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| 09 Feb 2009 | wmdd Triple interpretative output of 24 hours. | Bozovic, Gavrilo | ||
| 26 Jan 2009 | NLNN 1024 combinations and one of a double output | Bozovic, Gavrilo | double-check lines 1-300. it's pretty obvious... |
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| 26 Jan 2009 | NLNN 1024 combinations and one of a double output | Bozovic, Gavrilo | ||
| 26 Jan 2009 | The emotive perception Three triple instants of constant half. | Bozovic, Gavrilo | ||
| 22 Jan 2009 | NoL Number of Line | Bozovic, Gavrilo | ||
| 21 Jan 2009 | comparisons a strategy of classification | Bozovic, Gavrilo | ||
| 21 Jan 2009 | NoP Permit to study numbers. | Bozovic, Gavrilo | ||
| 14 Jan 2009 | SixCoupleEyes Obtain a vector 1:60 in "c" attempts with a couple strategy. | Bozovic, Gavrilo | Okay, I've downloaded it and tried it. I even took some time to try and understand what it does.... but didn't manage to... It is coded as a function, but does not have any inputs or outputs, unless someone wants to extract the results from the output strings. Basically even if what happens inside of the m-file is useful (what I doubt), the function does not have a meaning whatsoever. |
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| 07 Jan 2009 | DESTINY A tourney with 8 teams in 3 days and 7 games of total classification. | Bozovic, Gavrilo | Marco, I have a question: you say that the utility of your program is "happy eternity life my friends". I guess we don't have the same definition of utility. Could you explain me what I can do with it? How can another MATLAB user use your code to improve his research? |
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| 17 Nov 2008 | plane_fit Fits a plane to 3D data using singular value decomposition | Bozovic, Gavrilo | Didn't work for me, and the data was as planar as one could expect it to be... |
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| 17 Nov 2008 | plane_fit Fits a plane to 3D data using singular value decomposition | Bozovic, Gavrilo | ||
| 17 Nov 2008 | EvenOddColorsMatrix Even-odd points of the images with four space positions. | Bozovic, Gavrilo | ||
| 17 Nov 2008 | diceN_classification Classification of a dice-game with N players and N dice and N faces. | Bozovic, Gavrilo | For his commentary, V. Poor used the technique of the Haiku! The difference between the Haiku technique and the technique of the diagonal point, is that the Haiku exists... |
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| 13 Nov 2008 | Capacitors_Tourney Neural capacitor of a tourney with 20 teams played with 3 dice. | Bozovic, Gavrilo | it's weird that wikipedia doesn't have anything on "neural capacitors"... |
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| 11 Nov 2008 | Capacitors_Tourney Neural capacitor of a tourney with 20 teams played with 3 dice. | Bozovic, Gavrilo | Obviously, Marco understood that a capacitor is important in hardware, and that a neuron is important in a human being. So then you put both concepts together, and you obtain... this... |
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| 11 Nov 2008 | SerialParallelPerceptionCircuit Serial and parallel capacitors in a perceptive system. | Bozovic, Gavrilo | ||
| 10 Nov 2008 | Serial_Player_Capacitors Serial capacitors like source in a game of dice. | Bozovic, Gavrilo | One thing is certain: if you keep claiming that your code is good, even if your submissions have an average rating of ~1, you will NEVER get better. To get better at something, you first have to admit that what you do is not perfect.. |
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| 07 Nov 2008 | Serial_Player_Capacitors Serial capacitors like source in a game of dice. | Bozovic, Gavrilo | using few commands is NOT a sign that your code is good! you could write a whole OS in brainfuck, which is a language that has 8 operands, and it would work, but it would be MESSY, and it would be IMPOSSIBLE TO DEBUG. The fact that you use few commands only shows that you do not know enough commands to make an efficient program. |
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| 07 Nov 2008 | Serial_Player_Capacitors Serial capacitors like source in a game of dice. | Bozovic, Gavrilo | Okay, even without entering the subject of the actual calculations, this is VERY BAD coding. Marco, once again, innumerable imbricated for/while/if-elseif structures can only lead to an incomprehensible code, bound to make errors and be impossible to debug. Look at the codes that have good ratings here, and try to learn from them. Then, it's true that you should also take some math classes regarding your assumptions.. |
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| 07 Nov 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | It's okay, it's good if you can learn new programming skills. However, if you're learning to use Matlab, you should post questions on the newsgroup, or simply read the newgroup, and you'll learn a lot. Files posted on the file exchange should be functions that can be useful to other Matlab users, not demonstrations of the latest Matlab functions that you've learned. |
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| 05 Nov 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | say you have a numeric input, and you have 5 different options. With if/elseif it would get if(num==1)
and so on. If you use a switch, you'll simply write: switch(num)
It is more clear, and more easily debugged. |
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| 04 Nov 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | "switch", with the different cases, is one of the most basic operands in all programming languages. before trying to simulate the whole world in Matlab, do a C tutorial, you'll learn a lot about basic programming that will help you in whatever language you try to use later on. |
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| 03 Nov 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | oh, another thing, that could improve massively your codes: try using the case statement instead of the if/elseif. case is made for situations where you have more than two options. it won't make your codes useful, but it will help you keep them as small as possible, and it is an unvaluable help for debugging! |
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| 03 Nov 2008 | CUBE_OF_RUBIK an explanatory strategy of the Rubik’s cube | Bozovic, Gavrilo | ||
| 03 Nov 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | Marco: obviously, everyone here DOES think that your code is rubbish (maybe you have noticed the evaluations? I mean all the evaluations except your own.) so, either you do write rubbish, in which case you should not place it here, or either you are an unrecognized genius. If you are, why place your code here where no one understands you? Also, you are posting on an english-speaking site. Your english looks as if it was made by a random text generator. So you should either take english classes, or post on an italian esoteric programming site. |
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| 31 Oct 2008 | Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet | Bozovic, Gavrilo | At first, Marco's code, and especially the descriptions, made me laugh. Now it's starting to get a little old. While it is true that different people have different syles, and that people may or may not have any use of a particular code, Marco's codes are the perfect example of objectively bad coding, to which no one can possibly have any interest. Why does this rubbish remain on such a serious site?? has anyone from MathWorks replied to this? |
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