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Date File Comment by Comment Rating
13 Aug 2009 Conic Plotter Plots conics given as implicit functions Author: creek Ripley

Very poor programming.

03 Jul 2009 margin margin of point, vectors (length), matrices 2D (area, perimeter-margin) and 3D (volume, area-margin) Author: PXlab Ripley

03 Jul 2009 Soccer Infinite Teams soccer with Inf teams Author: PXlab Ripley

03 Jul 2009 Circle Even Odd Integer: an alternative Pitagora’s model. Author: PXlab Ripley

03 Jul 2009 ships Battle of the ships (simple version) Author: PXlab Ripley

03 Jul 2009 PointLineColor model 3D spacetime and color Author: PXlab Ripley

03 Jul 2009 Arlecchino Find jolly point: PC build a monocolor matrix Author: PXlab Ripley

03 Jul 2009 dice To play dice without trick. Author: PXlab Ripley

03 Jul 2009 diceN To play dice in N players with N dice with N faces. Author: PXlab Ripley

03 Jul 2009 Confined You must stay in the figure, out of figure there is a sentinel! Author: PXlab Ripley

03 Jul 2009 01 transition: double model breath-transition and current-transition Author: PXlab Ripley

03 Jul 2009 Classification Complete tourney, 8 or 16 teams Author: PXlab Ripley

03 Jul 2009 House Triple Point Triple point of current with constant unitary velocity. Author: PXlab Ripley

good lord this is some awful programming!

03 Jul 2009 reference a physics interpretation of the spacetime Author: PXlab Ripley

03 Jul 2009 speed Double system of velocity and reference Author: PXlab Ripley

03 Jul 2009 Sun Moon Earth Current Current Model Author: PXlab Ripley

03 Jul 2009 MIB: physics virtualizations Physics Equilibrium Mechanics Instant Author: PXlab Ripley

03 Jul 2009 CUBE_OF_RUBIK an explanatory strategy of the Rubik’s cube Author: PXlab Ripley

03 Jul 2009 Thirteeeeeeeeeen Game-simulation of the italian-sunday-bet Author: PXlab Ripley

03 Jul 2009 Championship 20 Teams 20 teams soccer-tourney simulation Author: PXlab Ripley

03 Jul 2009 comparisons a strategy of classification Author: PXlab Ripley

03 Jul 2009 classification of a group comparisons of elements in a group Author: PXlab Ripley

03 Jul 2009 EvenOddColorsMatrix Even-odd points of the images with four space positions. Author: PXlab Ripley

03 Jul 2009 diceN_classification Classification of a dice-game with N players and N dice and N faces. Author: PXlab Ripley

03 Jul 2009 Capacitors_Tourney Neural capacitor of a tourney with 20 teams played with 3 dice. Author: PXlab Ripley

03 Jul 2009 Serial_Player_Capacitors Serial capacitors like source in a game of dice. Author: PXlab Ripley

03 Jul 2009 SerialParallelPerceptionCircuit Serial and parallel capacitors in a perceptive system. Author: PXlab Ripley

03 Jul 2009 Dilator How to obtain the same image with more points. Author: PXlab Ripley

03 Jul 2009 enlargemenT enlargements of the image Author: PXlab Ripley

03 Jul 2009 MATLAB colors database All Matlab images inside a 3D box. Author: PXlab Ripley

03 Jul 2009 MATLAB colors database (2° version) A serial-parallel soluction of the 301 image-memorizations. Author: PXlab Ripley

03 Jul 2009 color All color combinations. Author: PXlab Ripley

03 Jul 2009 N Even solution of odd-even input. Author: PXlab Ripley

03 Jul 2009 CUBE A 3D spacetime with perception in the reference-half. Author: PXlab Ripley

03 Jul 2009 DESTINY A tourney with 8 teams in 3 days and 7 games of total classification. Author: PXlab Ripley

03 Jul 2009 tridimensionality Informatics philosophy of the spacetime's tridimensionality. Author: PXlab Ripley

03 Jul 2009 Couple Serial and parallel way in a couple mechanism. Author: PXlab Ripley

03 Jul 2009 SixCoupleEyes Obtain a vector 1:60 in "c" attempts with a couple strategy. Author: PXlab Ripley

03 Jul 2009 NoP Permit to study numbers. Author: PXlab Ripley

03 Jul 2009 NoL Number of Line Author: PXlab Ripley

03 Jul 2009 The emotive perception Three triple instants of constant half. Author: PXlab Ripley

03 Jul 2009 wmdd Triple interpretative output of 24 hours. Author: PXlab Ripley

03 Jul 2009 dwmdd The clock time symmetry of the day. Author: PXlab Ripley

03 Jul 2009 hu Show an important circle strategy. Author: PXlab Ripley

03 Jul 2009 The First Numbers Compute the first numbers in the range selected. Author: PXlab Ripley

03 Jul 2009 MOV Physics Movement Author: PXlab Ripley

03 Jul 2009 NLNN 1024 combinations and one of a double output Author: PXlab Ripley

03 Jul 2009 VFA Velocity Force Acceleration Author: PXlab Ripley

03 Jul 2009 ACCELERA Kg = 1 / Kg Author: PXlab Ripley

03 Jul 2009 FISIO Triple physics input in a combination-system. Author: PXlab Ripley

 

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