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updated 9 months ago

Pathfinder v2 by Mohd Faiz Abd Razak

A shortest path algorithm with external obstacle avoidance (dijkstra, collison avoidance, maze)

boundary_inflation(external_boundaries, footprint)

line_of_sight(observer_state, current_target_node, external...

pathfinder(start_point, end_point, external_boundaries)

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updated 1 year ago

PathFinding by Wasit Limprasert

Dijkstra's pathfinding algorithm: computing a shortest path between an initial node to a final node. (pathfinding, optimization, oop)

Edge

Graph

Node

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updated 5 years ago

K-Omega / A-Star Multi robot follow the leader (implemented in Sim and NXT) by Emad Hasan

Resource bounding pathfinding method (KOmega) implemented using A Star Algorithm for multiple agents (optimization, lego, nxt)

Astarm(Astar_coord, Astar_connect, s, d)

[cand,c]=expand(c,k,b,d,Astar_coord,Astar_connect)

[done]=execnxt(srch_path)

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updated 5 years ago

A Star implemented in Matlab by Emad Hasan

An implementation of A Star pathfinding in Matlab (komega, astar, a)

Astar(Astar_coord, Astar_connect, s, d);

[cand,c]=expand(c,k,b,d,Astar_coord,Astar_connect)

[done]=execnxt(srch_path)

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