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updated 21 days ago

rotationVect3D(U, V, M_world) by Samir Sahli

rotationVect3D using skew-symmetric cross-product matrix (mathematics, rotation, 3d)

rotationVect3D(U, V, M_world)

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updated 1 month ago

Matlab offscreen rendering toolbox by Tianli Yu

Tianli Yu (view profile)

Project 3D mesh onto image using off screen OpenGL rendering, determine face color, visibilty, etc. (triangular mesh, off screen, camera)

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updated 6 months ago

Triangle/Ray Intersection by Jaroslaw Tuszynski

Fast vectorized triangle/ray intersection algorithm (computer graphics, intersection, ray)


Tutorial and tests of TriangleRayIntersection function

PointInsideVolume(point, faces, vertices)

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updated 8 months ago by Paul Peeling

Solving Large Geometric and Visualization Problems with GPU Computing in MATLAB (ray tracing, rendering, computer graphics)

compareExecutionTime( N, L )


rayTriangleIntersection (o, d, p0, p1, p2)

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updated 3 years ago

Compute STL Vertex Normals by Francis Esmonde-White

Find the per-vertex normals for a tesselated surface. (stl, normal, vertex normal)

[vn]=STLVertexNormals(f, v, fn)

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updated almost 4 years ago

vol3d v2 by Oliver Woodford

3-d volume (voxel) rendering (volume viewer, voxel, volume)


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updated 4 years ago

surfi by Ben Mitch

Ben Mitch (view profile)

Plot (or return) surface interpolated from supplied vertices. (visualization, plotting, plot)

surfi(XYZ, C, maxSideLength)


triangulate_pareByArea(XYZ, v, maxTriangleArea)

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updated 5 years ago

Ray/Triangle Intersection by Jesús P. Mena-Chalco

Ray/triangle intersection using the algorithm proposed by Möller and Trumbore (1997) (ray, triangle, intersection)

rayTriangleIntersection (o, d, p0, p1, p2)


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updated 7 years ago

Volume Render by Dirk-Jan Kroon

Dirk-Jan Kroon (view profile)

Volume Render GUI with mouse change able color and alpha maps (specialized, plotting, volume render)


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updated 9 years ago

GEAR3D by Jiro Doke

Jiro Doke (view profile)

GUI example of 3D gear. Use mouse to roll the gear. (gui tools, example, gui)


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