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updated 9 days ago

Fast, robust and exact minimum bounding spheres by Anton Semechko

Compute exact minimum bounding spheres in 3D or approximate bounding spheres in higher dimensions (optimization, geometry, sphere)




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updated 4 months ago

octree - partitioning 3D points into spatial subvolumes by Sven

OcTree recursively splits a large set of points into smaller subvolumes. A QuadTree but in 3D. (stl, space, volume)


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updated 6 months ago

Fast Loop mesh subdivision by Dylan Muir

Subdivide a surface mesh, using Loop subdivision. Boundary- and shape-maintaining (surface, mesh, triangulation)


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updated 1 year ago

Uniform Sampling of a Sphere by Anton Semechko

Create an approximately uniform triangular tessellation of a unit sphere (thomson problem, particle system, uniform sampling of a...)




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updated 5 years ago

Linear Subdivision by Jesús P. Mena-Chalco

A simple m file for the triangle mesh subdivision using linear interpolation. (linear sudbdivision, mesh subdivision, computer graphics)

linearSubdivision(vertices, faces)

plotMesh(vertices, faces)


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