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updated 9 days ago

Fast, robust and exact minimum bounding spheres by Anton Semechko

Compute exact minimum bounding spheres in 3D or approximate bounding spheres in higher dimensions (optimization, geometry, sphere)

ApproxMinBoundSphereND.m

ExactMinBoundSphere3D(X)

FitSphere2Points(X)

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updated 4 months ago

octree - partitioning 3D points into spatial subvolumes by Sven

OcTree recursively splits a large set of points into smaller subvolumes. A QuadTree but in 3D. (stl, space, volume)

OcTree

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updated 6 months ago

Fast Loop mesh subdivision by Dylan Muir

Subdivide a surface mesh, using Loop subdivision. Boundary- and shape-maintaining (surface, mesh, triangulation)

...

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updated 1 year ago

Uniform Sampling of a Sphere by Anton Semechko

Create an approximately uniform triangular tessellation of a unit sphere (thomson problem, particle system, uniform sampling of a...)

TR=IcosahedronMesh

TR=SubdivideSphericalMesh(TR,k)

TR=TriQuad(TR)

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updated 5 years ago

Linear Subdivision by Jesús P. Mena-Chalco

A simple m file for the triangle mesh subdivision using linear interpolation. (linear sudbdivision, mesh subdivision, computer graphics)

linearSubdivision(vertices, faces)

plotMesh(vertices, faces)

test.m

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