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updated 2 months ago

BinaryMatrixUniformRnd.m by Matthew Harrison

approximate uniform generation of binary matrices with specified margins (statistics, matrix, probability)

BinaryMatrixUniformRnd(SampN,rN,cN,BN,tflagN,oflagN,pflagN)

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updated 10 months ago

Show in uniformly sampled order by Mark Matusevich

Shows examples one after another in uniformly sampled order. (graphics, interactive, gui)

show_uniformly_sampled(nCases, plot_function)

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updated 1 year ago

uniform_rotation_3D by mono

This function perform a unformly random rotation 3D. (high dimension, transformation matrix, uniform)

rotated=uniform_rotation_3D(v)

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updated 2 years ago

Parametrized uniform triangulation of 3D circle/sphere by Arso

Short function for parametric triangulation of 3d sphere (circle, sphere, triangulation)

sphereTriangulation(numIterations, radius)

testSphereTriangulation.m

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updated 2 years ago

regular_mesh by Immanuel Anjam

Regular (uniform) meshes for non-rectangular domains. (regular, uniform, mesh)

[x,y]=geom(bs,s)

[x,y]=geom(bs,s)

drawedges(geom)

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updated 2 years ago

Distributions by Alexios Fourlis

This Gui is a simple way to display some useful distributions. (distribution, normal, poisson)

RnG(varargin)

SNG_task1(varargin)

exponential(varargin)

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updated almost 3 years ago

Uniform distribution over a convex polytope by Tim Benham

Samples uniformly the interior of a convex polytope. (polytope, random, uniform)

chebycenter(A,b)

cprnd(N,A,b,options)

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updated 3 years ago

Best polynomial approximation in uniform norm by Andrew Knyazev

For a given function on an interval, the code calculates the min-max approximation by a polynomial. (mathematics, statistics, optimization)

polyfitinf(M,N,K,X,Y,EPSH,MAXIT,REF0)

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updated almost 4 years ago

Illustration of the Central Limit Theorem by Choqueuse Vincent

This script illustrates the central Limit theorem. (central limit theorem, statistics, gaussian)

illustration_CLT.m

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updated 4 years ago

Add Uniform Noise by Ibraheem Al-Dhamari

Add uniform noise ranged from 0 to 255 to a graysscaled image. (add, noise, uniform)

NA=addnoise(A,sz)

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updated almost 5 years ago

A fast voxel traversal algorithm for ray tracing by Jesús P. Mena-Chalco

A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid) (3dda, voxel, traversal)

amanatidesWooAlgorithm(origin, direction, grid3D, verbose)

rayBoxIntersection(origin, direction, vmin, vmax)

test.m

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updated 8 years ago

Random Number Generator by ChinSoon Lim

True Random Number Generator (statistics, probability, random)

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updated 9 years ago

Summed Newton-Cotes Rules by Greg von Winckel

2-11 Point Summed Newton-Cotes Rules (integration, summed newtoncotes, numerical)

Q=cotes(f,a,b,N,nodes)

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updated almost 10 years ago

RANDOM by Alex Bar-Guy

Uniformly distributed random numbers on a non-continuous domain defined by several intervals. (statistics, probability, random)

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