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    <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656</link>
    <title>MATLAB Central Newsreader - 3D using ISOSURFACE</title>
    <description>Feed for thread: 3D using ISOSURFACE</description>
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    <copyright>&amp;copy;1994-2008 by The MathWorks, Inc.</copyright>
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    <generator>MATLAB Central Newsreader</generator>
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    <ttl>60</ttl>
    <image>
      <title>The MathWorks</title>
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    <item>
      <pubDate>Wed, 13 Feb 2008 03:21:02 -0500</pubDate>
      <title>3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#414682</link>
      <author>arulvel v</author>
      <description>I have constructed a 3D matrix and used ISOSURFACE to view&lt;br&gt;
it as 3D image. &lt;br&gt;
&lt;br&gt;
The 3D image i get shows layers of slices and gaps between&lt;br&gt;
slices. Is it possible to smooth the 3D image. ?&lt;br&gt;
&lt;br&gt;
Is there any other way to reconstruct the 3D matrix to 3D&lt;br&gt;
image, other than isosurface. ?&lt;br&gt;
&lt;br&gt;
Please advice. &lt;br&gt;
&lt;br&gt;
thanks &lt;br&gt;
&lt;br&gt;
</description>
    </item>
    <item>
      <pubDate>Wed, 13 Feb 2008 08:10:06 -0500</pubDate>
      <title>Re: 3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#414712</link>
      <author>Vihang Patil</author>
      <description>"arulvel v" &amp;lt;varulvel@hotmail.com&amp;gt; wrote in message &lt;br&gt;
&amp;lt;fotnmu$8t8$1@fred.mathworks.com&amp;gt;...&lt;br&gt;
&amp;gt; I have constructed a 3D matrix and used ISOSURFACE to &lt;br&gt;
view&lt;br&gt;
&amp;gt; it as 3D image. &lt;br&gt;
&amp;gt; &lt;br&gt;
&amp;gt; The 3D image i get shows layers of slices and gaps &lt;br&gt;
between&lt;br&gt;
&amp;gt; slices. Is it possible to smooth the 3D image. ?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
doc smooth3d&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&amp;gt; Is there any other way to reconstruct the 3D matrix to 3D&lt;br&gt;
&amp;gt; image, other than isosurface. ?&lt;br&gt;
&lt;br&gt;
Volume rendering found here&lt;br&gt;
&lt;a href="http://www.mathworks.com/matlabcentral/fileexchange/loadFil"&gt;http://www.mathworks.com/matlabcentral/fileexchange/loadFil&lt;/a&gt;&lt;br&gt;
e.do?objectId=4927&amp;objectType=file&lt;br&gt;
&lt;br&gt;
HTH&lt;br&gt;
Vihang&lt;br&gt;
</description>
    </item>
    <item>
      <pubDate>Fri, 15 Feb 2008 17:02:26 -0500</pubDate>
      <title>Re: 3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#415360</link>
      <author>stefanbanev@yahoo.com</author>
      <description>On Feb 12, 7:21=A0pm, "arulvel v" &amp;lt;varul...@hotmail.com&amp;gt; wrote:&lt;br&gt;
&amp;gt; I have constructed a 3D matrix and used ISOSURFACE to view&lt;br&gt;
&amp;gt; it as 3D image.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; The 3D image i get shows layers of slices and gaps between&lt;br&gt;
&amp;gt; slices. Is it possible to smooth the 3D image. ?&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; Is there any other way to reconstruct the 3D matrix to 3D&lt;br&gt;
&amp;gt; image, other than isosurface. ?&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; Please advice.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; thanks&lt;br&gt;
&lt;br&gt;
The link in post above definitely may help you to do VR in MathLab but&lt;br&gt;
do not expect to have descent quality iso-surface by means VR under&lt;br&gt;
MathLab. While you stick with cloud like representation (low opacity)&lt;br&gt;
with no gradient lighting it may work Ok. Once you try to apply higher&lt;br&gt;
opacity to have more definitive iso-surfaces it will not work well.&lt;br&gt;
The same true for gradient lighting by means of VR (no meshing). Via&lt;br&gt;
super-sampling you may get better result for tiny bricks let say&lt;br&gt;
64x64x64 resampled to 512x512x512 and it is not very practical from my&lt;br&gt;
point of view. Please correct me if you find way to proof me wrong.&lt;br&gt;
&lt;br&gt;
--sb&lt;br&gt;
</description>
    </item>
    <item>
      <pubDate>Fri, 15 Feb 2008 18:08:05 -0500</pubDate>
      <title>Re: 3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#415384</link>
      <author>Vihang Patil</author>
      <description>"stefanbanev@yahoo.com" &amp;lt;stefanbanev@yahoo.com&amp;gt; wrote in &lt;br&gt;
message &amp;lt;8357e680-0524-44a0-ba4e-&lt;br&gt;
a4a2fae049c5@i29g2000prf.googlegroups.com&amp;gt;...&lt;br&gt;
&amp;gt; On Feb 12, 7:21=A0pm, "arulvel v" &amp;lt;varul...@hotmail.com&amp;gt; &lt;br&gt;
wrote:&lt;br&gt;
&amp;gt; &amp;gt; I have constructed a 3D matrix and used ISOSURFACE to &lt;br&gt;
view&lt;br&gt;
&amp;gt; &amp;gt; it as 3D image.&lt;br&gt;
&amp;gt; &amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; The 3D image i get shows layers of slices and gaps &lt;br&gt;
between&lt;br&gt;
&amp;gt; &amp;gt; slices. Is it possible to smooth the 3D image. ?&lt;br&gt;
&amp;gt; &amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; Is there any other way to reconstruct the 3D matrix to &lt;br&gt;
3D&lt;br&gt;
&amp;gt; &amp;gt; image, other than isosurface. ?&lt;br&gt;
&amp;gt; &amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; Please advice.&lt;br&gt;
&amp;gt; &amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; thanks&lt;br&gt;
&amp;gt; &lt;br&gt;
&amp;gt; The link in post above definitely may help you to do VR &lt;br&gt;
in MathLab but&lt;br&gt;
&amp;gt; do not expect to have descent quality iso-surface by &lt;br&gt;
means VR under&lt;br&gt;
&amp;gt; MathLab. While you stick with cloud like representation &lt;br&gt;
(low opacity)&lt;br&gt;
&amp;gt; with no gradient lighting it may work Ok. Once you try &lt;br&gt;
to apply higher&lt;br&gt;
&amp;gt; opacity to have more definitive iso-surfaces it will not &lt;br&gt;
work well.&lt;br&gt;
&amp;gt; The same true for gradient lighting by means of VR (no &lt;br&gt;
meshing). Via&lt;br&gt;
&amp;gt; super-sampling you may get better result for tiny bricks &lt;br&gt;
let say&lt;br&gt;
&amp;gt; 64x64x64 resampled to 512x512x512 and it is not very &lt;br&gt;
practical from my&lt;br&gt;
&amp;gt; point of view. Please correct me if you find way to &lt;br&gt;
proof me wrong.&lt;br&gt;
&amp;gt; &lt;br&gt;
&amp;gt; --sb&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Do you have a better VR code than vol3d?, with gradient &lt;br&gt;
lighting?.&lt;br&gt;
Vihang&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
</description>
    </item>
    <item>
      <pubDate>Fri, 15 Feb 2008 19:00:52 -0500</pubDate>
      <title>Re: 3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#415402</link>
      <author>stefanbanev@yahoo.com</author>
      <description>On Feb 15, 10:08 am, "Vihang Patil" &amp;lt;vihang_pa...@yahoo.com&amp;gt; wrote:&lt;br&gt;
&amp;gt; "stefanba...@yahoo.com" &amp;lt;stefanba...@yahoo.com&amp;gt; wrote in&lt;br&gt;
&amp;gt; message &amp;lt;8357e680-0524-44a0-ba4e-&lt;br&gt;
&amp;gt; a4a2fae04...@i29g2000prf.googlegroups.com&amp;gt;...&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; On Feb 12, 7:21=A0pm, "arulvel v" &amp;lt;varul...@hotmail.com&amp;gt;&lt;br&gt;
&amp;gt; wrote:&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; I have constructed a 3D matrix and used ISOSURFACE to&lt;br&gt;
&amp;gt; view&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; it as 3D image.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; The 3D image i get shows layers of slices and gaps&lt;br&gt;
&amp;gt; between&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; slices. Is it possible to smooth the 3D image. ?&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; Is there any other way to reconstruct the 3D matrix to&lt;br&gt;
&amp;gt; 3D&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; image, other than isosurface. ?&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; Please advice.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; &amp;gt; thanks&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; The link in post above definitely may help you to do VR&lt;br&gt;
&amp;gt; in MathLab but&lt;br&gt;
&amp;gt; &amp;gt; do not expect to have descent quality iso-surface by&lt;br&gt;
&amp;gt; means VR under&lt;br&gt;
&amp;gt; &amp;gt; MathLab. While you stick with cloud like representation&lt;br&gt;
&amp;gt; (low opacity)&lt;br&gt;
&amp;gt; &amp;gt; with no gradient lighting it may work Ok. Once you try&lt;br&gt;
&amp;gt; to apply higher&lt;br&gt;
&amp;gt; &amp;gt; opacity to have more definitive iso-surfaces it will not&lt;br&gt;
&amp;gt; work well.&lt;br&gt;
&amp;gt; &amp;gt; The same true for gradient lighting by means of VR (no&lt;br&gt;
&amp;gt; meshing). Via&lt;br&gt;
&amp;gt; &amp;gt; super-sampling you may get better result for tiny bricks&lt;br&gt;
&amp;gt; let say&lt;br&gt;
&amp;gt; &amp;gt; 64x64x64 resampled to 512x512x512 and it is not very&lt;br&gt;
&amp;gt; practical from my&lt;br&gt;
&amp;gt; &amp;gt; point of view. Please correct me if you find way to&lt;br&gt;
&amp;gt; proof me wrong.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; &amp;gt; --sb&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; Do you have a better VR code than vol3d?, with gradient&lt;br&gt;
&amp;gt; lighting?.&lt;br&gt;
&amp;gt; Vihang- Hide quoted text -&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; - Show quoted text -&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
vp&amp;gt; Do you have a better VR code than vol3d?, with gradient&lt;br&gt;
vp&amp;gt; lighting?.&lt;br&gt;
&lt;br&gt;
Yes, look for "High Definition Volume Rendering" ; I played with it&lt;br&gt;
and may say it is way better then any VR solution out there. I would&lt;br&gt;
love to see it build-in MathLab.&lt;br&gt;
&lt;br&gt;
--sb&lt;br&gt;
</description>
    </item>
    <item>
      <pubDate>Sat, 16 Feb 2008 03:25:06 -0500</pubDate>
      <title>Re: 3D using ISOSURFACE</title>
      <link>http://www.mathworks.com/matlabcentral/newsreader/view_thread/163656#415450</link>
      <author>arulvel v</author>
      <description>thanks for the suggestion. &lt;br&gt;
&lt;br&gt;
i have tried with vol3d from the fileexchange. previously i&lt;br&gt;
used to use isosurface command directly with the 3d matrix&lt;br&gt;
that i have generated. with the vol3d it look better than that. &lt;br&gt;
&lt;br&gt;
i will look for HD Volume Rendering. &lt;br&gt;
&lt;br&gt;
I have the following queries. &lt;br&gt;
&lt;br&gt;
I have a 3D matrix of the CT images. Is it possible to&lt;br&gt;
reconstruct them to 2D images at any other angle other than&lt;br&gt;
sagital, coronal. ie., other than horizontal and vertical. &lt;br&gt;
&lt;br&gt;
Basically i am trying to reconstruct the colon from the CT&lt;br&gt;
image. I have segmented the colon from the CT image and&lt;br&gt;
constructed a 3D matrix. The colon is folded in our body.&lt;br&gt;
So, when seen(reconstructed parallel to the body) from the&lt;br&gt;
front of the body, the folded colon can be viewed. At this&lt;br&gt;
angle it  will be clear to see the colon. &lt;br&gt;
&lt;br&gt;
The image will have to be reconstructed perpendicular to the&lt;br&gt;
surface of the colon. Since the colon is folded, it is&lt;br&gt;
neccessary to reconstruct them at oblique angles. Is it&lt;br&gt;
possible?&lt;br&gt;
&lt;br&gt;
If the surface/volume rendering result were good, i thought&lt;br&gt;
of using the campos and camva of the matlab to navigate&lt;br&gt;
(user guided) through the colon, by manually getting the&lt;br&gt;
camera position from the user. But the images that i have is&lt;br&gt;
not great, so the 3D is not that good to navigate. So i&lt;br&gt;
thought if i could view the colon as 2D at particular angle&lt;br&gt;
and reconstruct them.&lt;br&gt;
&lt;br&gt;
thanks &lt;br&gt;
&lt;br&gt;
</description>
    </item>
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