Thread Subject: calculating velocity in 3D space

Subject: calculating velocity in 3D space

From: Srikanth

Date: 18 Sep, 2007 18:25:40

Message: 1 of 1


> something like:
> sqrt((x0-x1)^2+(y0-y1)^2+(z0-z1)^2)/(t1-t0)

Of course, this would give you more of a speed, rather than a
velocity, since you don't have a direction... but if you wanted to
find it with direction, all you need to do is to do a single
differentiation in each axis separately. If you have a vector of
points for each axis, you could use the diff command

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