Thread Subject: Specify colormap for implay without using the gui

Subject: Specify colormap for implay without using the gui

From: Hannes

Date: 14 Sep, 2009 12:59:03

Message: 1 of 5

I need to use implay to view a number of image sequences. They all have different pixel values and need different colormaps. I know I can use the GUI to set the min/max values for the colormap once the sequence has loaded.
But that is really inefficient compared to giving the colormap on the commandline.

So, the question is:
Can I programmatically (from the commandline) give implay a colormap to use?

Subject: Specify colormap for implay without using the gui

From: Fab Braun

Date: 8 Oct, 2009 13:51:03

Message: 2 of 5

"Hannes " <kigurai@gmail.com> wrote in message <h8lemm$78l$1@fred.mathworks.com>...
> I need to use implay to view a number of image sequences. They all have different pixel values and need different colormaps. I know I can use the GUI to set the min/max values for the colormap once the sequence has loaded.
> But that is really inefficient compared to giving the colormap on the commandline.
>
> So, the question is:
> Can I programmatically (from the commandline) give implay a colormap to use?

hi hannes!

i'm having exactly the same problem...did you already find a workaround or fix for this issue?

thanks!
fab

Subject: Specify colormap for implay without using the gui

From: Fab Braun

Date: 8 Oct, 2009 13:52:03

Message: 3 of 5

"Hannes " <kigurai@gmail.com> wrote in message <h8lemm$78l$1@fred.mathworks.com>...
> I need to use implay to view a number of image sequences. They all have different pixel values and need different colormaps. I know I can use the GUI to set the min/max values for the colormap once the sequence has loaded.
> But that is really inefficient compared to giving the colormap on the commandline.
>
> So, the question is:
> Can I programmatically (from the commandline) give implay a colormap to use?

hi hannes!

i'm having exactly the same problem...did you already find a workaround or fix for this issue?

thanks!
fab

Subject: Specify colormap for implay without using the gui

From: Evan Boote

Date: 15 Oct, 2009 20:52:03

Message: 4 of 5

I too, am having the same error message. I am using immovie to convert an US data set to play in an 'implay' window. The same error occurs with both Windows and Mac OSX.
The command window stream is below:

??? Error using ==> getappdata
Too many output arguments.

Error in ==> uimgr.getappdata at 53
        [y{i},foundData(i)] = getappdata(hNode,name{i});

Error in ==> uimgr.uipushtool.uipushtool>createUIPushTool at 39
    set(hWidget,'cdata',uimgr.getappdata(hThis,hThis.iconAppData));

Error in ==> uimgr.uipushtool.uipushtool>@(hThis)createUIPushTool(hThis) at 24
h.WidgetFcn = @(hThis)createUIPushTool(hThis);

Error in ==> uimgr.uiitem.render_widget at 50
        theWidget = WidgetFcn(h);

Error in ==> uimgr.uiitem.render at 26
render_widget(h);

Error in ==> renderCore at 109
    render(hChild, childGraphicalParent);

Error in ==> uimgr.uigroup.render at 8
renderCore(h,varargin{:});

Error in ==> renderCore at 109
    render(hChild, childGraphicalParent);

Error in ==> uimgr.uigroup.render at 8
renderCore(h,varargin{:});

Error in ==> renderCore at 109
    render(hChild, childGraphicalParent);

Error in ==> uimgr.uigroup.render at 8
renderCore(h,varargin{:});

Error in ==> uiscopes.Framework.Framework>localRender at 432
render(this.UIMgr);

Error in ==> uiscopes.Framework.Framework at 104
localRender(this);

Error in ==> uiscopes.new at 22
hScope = uiscopes.Framework(hScopeCfg, varargin{:});

Error in ==> implay at 55
obj = uiscopes.new(hScopeCfg);

Subject: Specify colormap for implay without using the gui

From: omegayen

Date: 10 Dec, 2010 18:38:05

Message: 5 of 5

"Hannes " <kigurai@gmail.com> wrote in message <h8lemm$78l$1@fred.mathworks.com>...
> I need to use implay to view a number of image sequences. They all have different pixel values and need different colormaps. I know I can use the GUI to set the min/max values for the colormap once the sequence has loaded.
> But that is really inefficient compared to giving the colormap on the commandline.
>
> So, the question is:
> Can I programmatically (from the commandline) give implay a colormap to use?

I would like to do this as well. was this ever addressed?

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