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Thread Subject:
3D equivalent of 'diag' option in bwmorph

Subject: 3D equivalent of 'diag' option in bwmorph

From: Dave B

Date: 31 May, 2013 21:15:09

Message: 1 of 1

Hi,

I am trying to avoid corner connections of a voxel line in 3D and am looking for a function that does the same job as the 'diag' option in bwmorph for 3D. In 2D, this uses diagonal fill to eliminate 8-connectivity of the background.

Does anyone have any suggestions? Thanks.

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