Real-Time Windows Target 3.1
Product Description
- Introduction and Key Features
- Working with Real-Time Windows Target
- Testing Your Model in Real Time
- Connecting Physical Devices with Real-Time Windows Target
Testing Your Model in Real Time
Using Real-Time Windows Target and a separate joystick, you can interact with a model such as a flight or vehicle simulator in real time. Real-Time Windows Target supports gameport joysticks and USB joysticks, including force-feedback models. This approach lets you verify system behavior before incorporating model components into more extensive hardware-in-the-loop, motion-based, or full-scale fixed simulator environments.
Working in the Windows Environment
Real-Time Windows Target contains a set of target files that enable Real-Time Workshop to generate and build a binary application which provides real-time extensions for Windows. The binary application runs at Ring 0 (highest priority) in the Windows operating system environment and supports single tasking or multitasking.
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