(Removed) Buffer input signal
The dsp.Buffer
System object™ has been removed. Use dsp.AsyncBuffer instead. For more details, see Compatibility Considerations.
The Buffer object buffers an input signal. The number of
samples per channel in the input must equal the difference between the output buffer size and
buffer overlap (i.e., Length - OverlapLength).
To buffer an input signal:
Create the dsp.Buffer object and set its properties.
Call the object with arguments, as if it were a function.
To learn more about how System objects work, see What Are System Objects?.
returns a buffer
System object, buff = dsp.Bufferbuff, used to buffer input signals with
overlap.
returns a buffer object, buff = dsp.Buffer(len,ovrlap,ics)buff, with Length
property set to len, OverlapLength property set
to ovrlap, and InitialConditions property set to
ics.
To use an object function, specify the
System object as the first input argument. For
example, to release system resources of a System object named obj, use
this syntax:
release(obj)
This object implements the algorithm, inputs, and outputs described on the Buffer block reference page. The object properties correspond to the block properties, except as noted.