Flexible Angle Beam
Angle beam with elastic properties for deformation
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Simscape / Multibody / Body Elements / Flexible Bodies / Beams
Description
The Flexible Angle Beam block models a slender beam with an L-shaped cross-section, also known as an L-beam. The L-beam consists of one horizontal component and one vertical component, which are called beam legs. The L-beam can have small and linear deformations. These deformations include extension, bending, and torsion. The block calculates the beam cross-sectional properties, such as the axial, flexural, and torsional rigidities, based on the geometry and material properties that you specify.
The geometry of the L-beam is an extrusion of its cross-section. The beam cross-section, defined in the xy-plane, is extruded along the z-axis. To define the cross-section, you can specify its dimensions in the Geometry section of the block dialog box. The figure shows an L-beam and its cross-section. The reference frame of the beam is located at the midpoint of the intersection line of the mid-planes of the two legs.
Flexible beams are assumed to be made of a homogeneous, isotropic, and linearly elastic material. You can specify the beam's density, Young’s modulus, and Poisson’s ratio or shear modulus in the Stiffness and Inertia section of the block dialog box. Additionally, this block supports two damping methods and a discretization option to increase the accuracy of the modeling. For more information, see Overview of Flexible Beams.
Ports
Frame
A
— Connection frame
frame
Frame by which to connect the beam in a model. In the undeformed configuration, this frame is at half the beam length in the -z direction relative to the origin of the local reference frame.
B
— Connection frame
frame
Frame by which to connect the beam in a model. In the undeformed configuration, this frame is at half the beam length in the +z direction relative to the origin of the local reference frame.
Parameters
Geometry
End-to-End Width
— Distance between ends of horizontal leg
1 m
(default) | positive scalar
Distance between the ends of the horizontal leg.
Note
The End-to-End Width must be larger than the Vertical Leg Thickness.
End-to-End Height
— Distance between ends of vertical leg
1 m
(default) | positive scalar
Distance between the ends of the vertical leg.
Note
The End-to-End Height must be larger than the Horizontal Leg Thickness.
Horizontal Leg Thickness
— Distance between faces of horizontal leg
0.1 m
(default) | positive scalar
Distance between the two faces of the horizontal leg.
Vertical Leg Thickness
— Distance between faces of vertical leg
0.1 m
(default) | positive scalar
Distance between the two faces of the vertical leg.
Length
— Extrusion length of beam
10 m
(default) | positive scalar
Extrusion length of the beam. The beam is modeled by extruding the specified cross-section along the z-axis of the local reference frame. The extrusion is symmetric about the xy-plane, with half of the beam being extruded in the negative direction of the z-axis and half in the positive direction.
Stiffness and Inertia
Density
— Mass per unit volume of material
2700 kg/m^3
(default) | positive scalar
Mass per unit volume of material—assumed here to be distributed uniformly throughout the beam. The default value corresponds to aluminum.
Specify
— Elastic properties in terms of which to parameterize the beam
Young's Modulus and Poisson's Ratio
(default) | Young's and Shear Modulus
Elastic properties in terms of which to parameterize the beam. These properties are commonly available from materials databases.
Young's Modulus
— Ratio of axial stress to axial strain
70 GPa
(default) | positive scalar
Young's modulus of elasticity of the beam. The greater its value, the stronger the resistance to bending and axial deformation. The default value corresponds to aluminum.
Poisson's Ratio
— Ratio of transverse to longitudinal strains
0.33 (default) | scalar in the range [0, 0.5)
Poisson's ratio of the beam. The value specified must be greater than or equal to
0
and smaller than 0.5
. The default value
corresponds to aluminum.
Shear Modulus
— Ratio of shear stress to engineering shear strain
26 GPa
(default) | positive scalar
Shear modulus (or modulus of rigidity) of the beam. The greater its value, the stronger the resistance to torsional deformation. The default value corresponds to aluminum.
Derived Values
— Calculated values of mass and stiffness sectional properties
button
Calculated values of the mass and stiffness sectional properties of the beam. Click Update to calculate and display those values.
The properties given include Centroid and Shear Center. The centroid is the point at which an axial force extends (or contracts) the beam without bending. The shear center is that through which a transverse force must pass to bend the beam without twisting.
The stiffness sectional properties are computed as follows:
Axial Rigidity: EA
Flexural Rigidity: [EIx, EIy]
Cross Flexural Rigidity: EIxy
Torsional Rigidity: GJ
The mass sectional properties are computed as follows:
Mass per Unit Length: ρA
Mass Moment of Inertia Density: [ρIx, ρIy]
Mass Product of Inertia Density: ρIxy
Polar Mass Moment of Inertia Density: ρIp
The equation parameters include:
A — Cross-sectional area
ρ — Density
E — Young's modulus
G — Shear modulus
J — Torsional constant (obtained from the solution of Saint-Venant's warping partial differential equation)
The remaining parameters are the relevant moments of area of the beam. These are calculated about the axes of a centroidal frame—one aligned with the local reference frame but located with its origin at the centroid. The moments of area are:
Ix, Iy — Centroidal second moments of area:
,
Ixy — Centroidal product moment of area:
,
Ip — Centroidal polar moment of area:
,
where xc and yc are the coordinates of the centroid.
Damping
Type
— Type of damping method
Proportional
(default) | Uniform Modal
| None
Damping method to apply to the beam:
Select
None
to model undamped beams.Select
Proportional
to apply the proportional (or Rayleigh) damping method. This method defines the damping matrix [C] as a linear combination of the mass matrix [M] and stiffness matrix [K]:,
where α and β are the scalar coefficients.
Select
Uniform Modal
to apply the uniform modal damping method. This method applies a single damping ratio to all the vibration modes of the beam. The larger the value, the faster vibrations decay.
Mass Coefficient
— Coefficient of mass matrix
0 1/s
(default) | nonnegative scalar
Coefficient, α, of the mass matrix. This parameter defines damping proportional to the mass matrix [M].
Dependencies
To enable this parameter, set Type to
Proportional
.
Stiffness Coefficient
— Coefficient of stiffness matrix
0.001 s
(default) | nonnegative scalar
Coefficient, β, of the stiffness matrix. This parameter defines damping proportional to the stiffness matrix [K].
Dependencies
To enable this parameter, set Type to
Proportional
.
Damping Ratio
— Damping ratio for uniform modal damping method
0.01 (default) | unitless nonnegative scalar
Damping ratio, ζ, applied to all beam vibration modes in the uniform modal damping model. The larger the value, the faster beam vibrations decay.
Use ζ = 0 to model undamped beams.
Use ζ < 1 to model underdamped beams.
Use ζ = 1 to model critically damped beams.
Use ζ > 1 to model overdamped beams.
Dependencies
To enable this parameter, set Type to Uniform
Modal
.
Data Types: double
Discretization
Number of Elements
— Number of beam finite elements
1 (default) | positive integer
Number of finite elements in the beam model. Increasing the number of elements always improves accuracy of the simulation. But practically, at some point, the increase in accuracy is negligible when there are many elements. Additionally, a higher number of elements increases the computational cost and slows down the speed of the simulation.
Graphic
Type
— Graphic to use in the visualization of the beam
From Geometry
(default) | None
Choice of graphic used in the visualization of the beam. The graphic is by default the
geometry specified for the beam. Change this parameter to
None
to eliminate this beam altogether from the model
visualization.
Visual Properties
— Parameterizations for color and opacity
Simple
(default) | Advanced
Parameterization for specifying visual properties. Select
Simple
to specify color and opacity. Select
Advanced
to add specular highlights, ambient shadows, and
self-illumination effects.
Color
— True color as [R,G,B] vector on 0–1 scale
[0.5 0.5 0.5] (default) | three-element vector with values constrained to 0–1
RGB color vector with red (R), green (G), and blue (B) color amounts specified on a 0–1 scale. You can also specify a color by using the color picker.
Dependencies
To enable this parameter, set:
Type to
From Geometry
Visual Properties to
Simple
Opacity
— Surface opacity as scalar number on 0–1 scale
1.0 (default) | scalar with value constrained to 0–1
Graphic opacity, specified on a scale of 0–1. An opacity of 0
corresponds to a completely transparent graphic and an opacity of 1
to a completely opaque graphic.
Dependencies
To enable this parameter, set:
Type to
From Geometry
Visual Properties to
Simple
Diffuse Color
— True color as [R,G,B,A] vector on 0–1 scale
[0.5 0.5 0.5] (default) | three- or four-element vector with values constrained to 0–1
True color under direct white light specified as an [R,G,B] or [R,G,B,A] vector on a
0–1 scale. An optional fourth element specifies the color opacity also on a scale of
0–1. Omitting the opacity element is equivalent to specifying a value of
1
.
Dependencies
To enable this parameter, set :
Type to
From Geometry
.Visual Properties to
Advanced
.
Specular Color
— Highlight color as [R,G,B,A] vector on 0–1 scale
[0.5 0.5 0.5 1.0] (default) | three-element or four-element vector with values constrained to 0–1
Color of the specular highlights, specified as an [R,G,B] or [R,G,B,A] vector on a 0–1
scale. The optional fourth element specifies the color opacity. Omitting the opacity
element is equivalent to specifying a value of 1
.
Dependencies
To enable this parameter, set:
Type to
From Geometry
Visual Properties to
Advanced
Ambient Color
— Shadow color as [R,G,B,A] vector on 0–1 scale
[0.15 0.15 0.15 1.0] (default) | three-element or four-element vector with values constrained to 0–1
Color of shadow areas in diffuse ambient light, specified as an [R,G,B] or [R,G,B,A]
vector on a 0–1 scale. The optional fourth element specifies the color opacity. Omitting
the opacity element is equivalent to specifying a value of 1
.
Dependencies
To enable this parameter, set:
Type to
From Geometry
Visual Properties to
Advanced
Emissive Color
— Self-illumination color as [R,G,B,A] vector on 0–1 scale
[0.0 0.0 0.0 1.0] (default) | three- or four-element vector with values constrained to 0–1
Surface color due to self illumination, specified as an [R,G,B] or [R,G,B,A] vector on
a 0–1 scale. The optional fourth element specifies the color opacity. Omitting the
opacity element is equivalent to specifying a value of 1
.
Dependencies
To enable this parameter, set:
Type to
From Geometry
.Visual Properties to
Advanced
.
Shininess
— Highlight sharpness as scalar number on 0–128 scale
75 (default) | scalar with value constrained to 0–128
Sharpness of the specular light reflections, specified as a scalar number on a 0–128 scale. Increase the shininess value for smaller but sharper highlights. Decrease the value for larger but smoother highlights.
Dependencies
To enable this parameter, set:
Type to
From Geometry
Visual Properties to
Advanced
Frames
Show Port A
— Show port A for connection to other blocks
on (default) | off
Select to expose the A port.
Show Port B
— Show port B for connection to other blocks
on (default) | off
Select to expose the B port.
New Frame
— Create custom frame for connection to other blocks
button
Click the Create button to open a pane for creating a new
body-attached frame. In this pane, you can specify the name, origin, and
orientation for the frame.
To name the custom frame, click the text field of the Frame Name parameter. The name identifies the corresponding port on the beam block and in the tree view pane of the Mechanics Explorer.
To select the Frame Origin for the custom frame, use one of the following methods:
At Reference Frame Origin: Make the new frame origin coincident with the origin of the reference frame of the undeformed beam.
Based on Geometric Feature: Make the new frame origin coincident with the center of the selected undeformed geometry feature. Valid features include surfaces, lines, and points. Select a feature from the visualization pane, then click Use Selected Feature to confirm the location of the origin. The name of the origin location appears in the field below this option.
To define the orientation of the custom frame, under the Frame Axes section, select the Primary Axis and Secondary Axis of the custom frame and then specify their directions.
Use the following methods to select a vector for specifying the directions of the primary and secondary axes. The primary axis is parallel to the selected vector and constrains the remaining two axes to its normal plane. The secondary axis is parallel to the projection of the selected vector onto the normal plane.
Along Reference Frame Axis: Selects an axis of the reference frame of the undeformed beam.
Based on Geometric Feature: Selects the vector associated with the chosen geometry feature of the undeformed beam. Valid features include surfaces and lines. The corresponding vector is indicated by a white arrow in the visualization pane. You can select a feature from the visualization pane and then click Use Selected Feature to confirm the selection. The name of the selected feature appears in the field below this option.
FrameN
— Edit or delete existing custom frame
frame name
Frames that you have created. N
is a unique identifying
number for each custom frame.
Click the text field to edit the name of an existing custom frame.
Click the Edit button
to edit other aspects of the custom frame, such as origin and axes.
Click the Delete button
to delete the custom frame.
Dependencies
To enable this parameter, create a frame by clicking New Frame.
Extended Capabilities
C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.
Version History
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