Graphic

Marker with graphic properties

  • Library:
  • Simscape / Multibody / Body Elements

Description

The Graphic block adds a simple marker to the attached frame. The marker has a simple geometry, color, and no inertia. You can use this block to highlight a frame of interest in the Mechanics Explorer visualization pane. The graphic marker has no impact on model dynamics.

Graphic Marker Geometries

Ports

Frame

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Local reference frame of the graphic marker. Connect to a frame line or frame port to define the relative position and orientation of the marker.

Parameters

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Shape of the marker to show in the visualization of the model. The motion of the marker reflects the motion of the frame to which the block is connected.

Width of the marker in pixels. This width does not scale with zoom level. Note that the apparent size of the marker depends partly on screen resolution, with higher resolutions packing more pixels per unit length, and therefore producing smaller icons.

Parameterization for specifying visual properties. Select Simple to specify color and opacity. Select Advanced to add specular highlights, ambient shadows, and self-illumination effects.

Dependencies

To enable this parameter, set Type to From Geometry or Marker.

RGB color vector with red (R), green (G), and blue (B) color amounts specified on a 0–1 scale. A color picker provides an alternative interactive means of specifying a color. If you change the Visual Properties setting to Advanced, the color specified in this parameter becomes the Diffuse Color vector.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Simple.

Graphic opacity specified on a scale of 0–1. An opacity of 0 corresponds to a completely transparent graphic and an opacity of 1 to a completely opaque graphic.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Simple.

True color under direct white light specified as an [R,G,B] or [R,G,B,A] vector on a 0–1 scale. An optional fourth element specifies the color opacity also on a scale of 0–1. Omitting the opacity element is equivalent to specifying a value of 1.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Advanced.

Color of specular highlights specified as an [R,G,B] or [R,G,B,A] vector on a 0–1 scale. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Advanced.

Color of shadow areas in diffuse ambient light, specified as an [R,G,B] or [R,G,B,A] vector on a 0–1 scale. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Advanced.

Surface color due to self illumination, specified as an [R,G,B] or [R,G,B,A] vector on a 0–1 scale. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Advanced.

Sharpness of specular light reflections, specified as a scalar number on a 0–128 scale. Increase the shininess value for smaller but sharper highlights. Decrease the value for larger but smoother highlights.

Dependencies

To enable this parameter, set :

  1. Type to Marker.

  2. Visual Properties to Advanced.

Extended Capabilities

C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.

Introduced in R2012a