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Create Agent for Custom Reinforcement Learning Algorithm

This example shows how to create a custom agent for your own custom reinforcement learning algorithm. Doing so allows you to leverage the following built-in functionality from the Reinforcement Learning Toolbox™ software.

  • Access to all agent functions, including train and sim

  • Visualize training progress using the Episode Manager

  • Train agents within a Simulink® environment

In this example, you convert a custom REINFORCE training loop into a custom agent class. For more information on the REINFORCE custom train loop, see Train Reinforcement Learning Policy Using Custom Training Loop. For more information on writing custom agent classes, see Create Custom Reinforcement Learning Agents.

Fix the random generator seed for reproducibility.


Create Environment

Create the same training environment used in the Train Reinforcement Learning Policy Using Custom Training Loop example. The environment is a cart-pole balancing environment with a discrete action space. Create the environment using the rlPredefinedEnv function.

env = rlPredefinedEnv('CartPole-Discrete');

Extract the observation and action specifications from the environment.

obsInfo = getObservationInfo(env);
actInfo = getActionInfo(env);

Obtain the number of observations (numObs) and actions (numAct).

numObs = obsInfo.Dimension(1);
numAct = numel(actInfo.Elements);

For more information on this environment, see Load Predefined Control System Environments.

Define Policy

The reinforcement learning policy in this example is a discrete-action stochastic policy. It is represented by a deep neural network that contains fullyConnectedLayer, reluLayer, and softmaxLayer layers. This network outputs probabilities for each discrete action given the current observations. The softmaxLayer ensures that the representation outputs probability values in the range [0 1] and that all probabilities sum to 1.

Create the deep neural network for the actor.

actorNetwork = [featureInputLayer(numObs,'Normalization','none','Name','state')

Create the actor representation using an rlStochasticActorRepresentation object.

actorOpts = rlRepresentationOptions('LearnRate',1e-3,'GradientThreshold',1);
actor = rlStochasticActorRepresentation(actorNetwork,...

Custom Agent Class

To define your custom agent, first create a class that is a subclass of the rl.agent.CustomAgent class. The custom agent class for this example is defined in CustomReinforceAgent.m.

The CustomReinforceAgent class has the following class definition, which indicates the agent class name and the associated abstract agent.

classdef CustomReinforceAgent < rl.agent.CustomAgent

To define your agent you must specify the following:

  • Agent properties

  • Constructor function

  • Critic representation that estimates the discounted long-term reward (if required for learning)

  • Actor representation that selects an action based on the current observation (if required for learning)

  • Required agent methods

  • Optional agent methods

Agent Properties

In the properties section of the class file, specify any parameters necessary for creating and training the agent.

The rl.Agent.CustomAgent class already includes properties for the agent sample time (SampleTime) and the action and observation specifications (ActionInfo and ObservationInfo, respectively).

The custom REINFORCE agent defines the following additional agent properties.

    % Actor representation
    % Agent options
    % Experience buffer

properties (Access = private)
    % Training utilities

Constructor Function

To create your custom agent, you must define a constructor function. The constructor function performs the following actions.

  • Defines the action and observation specifications. For more information about creating these specifications, see rlNumericSpec and rlFiniteSetSpec.

  • Sets the agent properties.

  • Calls the constructor of the base abstract class.

  • Defines the sample time (required for training in Simulink environments).

For example, the CustomREINFORCEAgent constructor defines action and observation spaces based on the input actor representation.

function obj = CustomReinforceAgent(Actor,Options)
    %CUSTOMREINFORCEAGENT Construct custom agent
    %   REINFORCE AGENT from rlStochasticActorRepresentation ACTOR
    %   and structure OPTIONS. OPTIONS has fields:
    %       - DiscountFactor
    %       - MaxStepsPerEpisode
    % (required) Call the abstract class constructor.
    obj = obj@rl.agent.CustomAgent();
    obj.ObservationInfo = Actor.ObservationInfo;
    obj.ActionInfo = Actor.ActionInfo;
    % (required for Simulink environment) Register sample time. 
    % For MATLAB environment, use -1.
    obj.SampleTime = -1;
    % (optional) Register actor and agent options.
    Actor = setLoss(Actor,@lossFunction);
    obj.Actor = Actor;
    obj.Options = Options;
    % (optional) Cache the number of observations and actions.
    obj.NumObservation = prod(obj.ObservationInfo.Dimension);
    obj.NumAction = prod(obj.ActionInfo.Dimension);
    % (optional) Initialize buffer and counter.

The constructor sets the loss function of the actor representation using a function handle to lossFunction, which is implemented as a local function in CustomREINFORCEAgent.m.

function loss = lossFunction(policy,lossData)

    policy = policy{1};
    % Create the action indication matrix.
    batchSize = lossData.batchSize;
    Z = repmat(lossData.actInfo.Elements',1,batchSize);
    actionIndicationMatrix = lossData.actionBatch(:,:) == Z;
    % Resize the discounted return to the size of policy.
    G = actionIndicationMatrix .* lossData.discountedReturn;
    G = reshape(G,size(policy));
    % Round any policy values less than eps to eps.
    policy(policy < eps) = eps;
    % Compute the loss.
    loss = -sum(G .* log(policy),'all');

Required Functions

To create a custom reinforcement learning agent you must define the following implementation functions.

  • getActionImpl — Evaluate agent policy and select an agent during simulation.

  • getActionWithExplorationImpl — Evaluate policy and select an action with exploration during training.

  • learnImpl — How the agent learns from the current experience

To call these functions in your own code, use the wrapper methods from the abstract base class. For example, to call getActionImpl, use getAction. The wrapper methods have the same input and output arguments as the implementation methods.

getActionImpl Function

The getActionImpl function is used to evaluate the policy of your agent and select an action when simulating the agent using the sim function. This function must have the following signature, where obj is the agent object, Observation is the current observation, and Action is the selected action.

function Action = getActionImpl(obj,Observation)

For the custom REINFORCE agent, you select an action by calling the getAction function for the actor representation. The discrete rlStochasticActorRepresentation generates a discrete distribution from an observation and samples an action from this distribution.

function Action = getActionImpl(obj,Observation)
    % Compute an action using the policy given the current 
    % observation.
    Action = getAction(obj.Actor,Observation);

getActionWithExplorationImpl Function

The getActionWithExplorationImpl function selects an action using the exploration model of your agent when training the agent using the train function. Using this function you can implement exploration techniques such as epsilon-greedy exploration or the addition of Gaussian noise. This function must have the following signature, where obj is the agent object, Observation is the current observation, and Action is the selected action.

function Action = getActionWithExplorationImpl(obj,Observation)

For the custom REINFORCE agent, the getActionWithExplorationImpl function is the same as getActionImpl. By default, stochastic actors always explore, that is, they always select an action based on a probability distribution.

function Action = getActionWithExplorationImpl(obj,Observation)
    % Compute an action using the exploration policy given the  
    % current observation.
    % REINFORCE: Stochastic actors always explore by default
    % (sample from a probability distribution)
    Action = getAction(obj.Actor,Observation);

learnImpl Function

The learnImpl function defines how the agent learns from the current experience. This function implements the custom learning algorithm of your agent by updating the policy parameters and selecting an action with exploration for the next state. This function must have the following signature, where obj is the agent object, Experience is the current agent experience, and Action is the selected action.

function Action = learnImpl(obj,Experience)

The agent experience is the cell array Experience = {state,action,reward,nextstate,isdone}. Here:

  • state is the current observation.

  • action is the current action. This is different from the output argument Action, which is an action for the next state.

  • reward is the current reward.

  • nextState is the next observation.

  • isDone is a logical flag indicating that the training episode is complete.

For the custom REINFORCE agent, replicate steps 2 through 7 of the custom training loop in Train Reinforcement Learning Policy Using Custom Training Loop. You omit steps 1, 8, and 9 since you will use the built-in train function to train your agent.

function Action = learnImpl(obj,Experience)
    % Define how the agent learns from an Experience, which is a
    % cell array with the following format.
    %   Experience = {observation,action,reward,nextObservation,isDone}
    % Reset buffer at the beginning of the episode.
    if obj.Counter < 2
    % Extract data from experience.
    Obs = Experience{1};
    Action = Experience{2};
    Reward = Experience{3};
    NextObs = Experience{4};
    IsDone = Experience{5};
    % Save data to buffer.
    obj.ObservationBuffer(:,:,obj.Counter) = Obs{1};
    obj.ActionBuffer(:,:,obj.Counter) = Action{1};
    obj.RewardBuffer(:,obj.Counter) = Reward;
    if ~IsDone
        % Choose an action for the next state.
        Action = getActionWithExplorationImpl(obj, NextObs);
        obj.Counter = obj.Counter + 1;
        % Learn from episodic data.
        % Collect data from the buffer.
        BatchSize = min(obj.Counter,obj.Options.MaxStepsPerEpisode);
        ObservationBatch = obj.ObservationBuffer(:,:,1:BatchSize);
        ActionBatch = obj.ActionBuffer(:,:,1:BatchSize);
        RewardBatch = obj.RewardBuffer(:,1:BatchSize);
        % Compute the discounted future reward.
        DiscountedReturn = zeros(1,BatchSize);
        for t = 1:BatchSize
            G = 0;
            for k = t:BatchSize
                G = G + obj.Options.DiscountFactor ^ (k-t) * RewardBatch(k);
            DiscountedReturn(t) = G;
        % Organize data to pass to the loss function.
        LossData.batchSize = BatchSize;
        LossData.actInfo = obj.ActionInfo;
        LossData.actionBatch = ActionBatch;
        LossData.discountedReturn = DiscountedReturn;
        % Compute the gradient of the loss with respect to the
        % actor parameters.
        ActorGradient = gradient(obj.Actor,@lossFunction,...
        % Update the actor parameters using the computed gradients.
        obj.Actor = optimize(obj.Actor,ActorGradient);
        % Reset the counter.
        obj.Counter = 1;

Optional Functions

Optionally, you can define how your agent is reset at the start of training by specifying a resetImpl function with the following function signature, where obj is the agent object.

function resetImpl(obj)

Using this function, you can set the agent into a know or random condition before training.

function resetImpl(obj)
    % (Optional) Define how the agent is reset before training/
    obj.Counter = 1;

Also, you can define any other helper functions in your custom agent class as required. For example, the custom REINFORCE agent defines a resetBuffer function for reinitializing the experience buffer at the beginning of each training episode.

function resetBuffer(obj)
    % Reinitialize all experience buffers.
    obj.ObservationBuffer = zeros(obj.NumObservation,1,obj.Options.MaxStepsPerEpisode);
    obj.ActionBuffer = zeros(obj.NumAction,1,obj.Options.MaxStepsPerEpisode);
    obj.RewardBuffer = zeros(1,obj.Options.MaxStepsPerEpisode);

Create Custom Agent

Once you have defined your custom agent class, create an instance of it in the MATLAB workspace. To create the custom REINFORCE agent, first specify the agent options.

options.MaxStepsPerEpisode = 250;
options.DiscountFactor = 0.995;

Then, using the options and the previously defined actor representation, call the custom agent constructor function.

agent = CustomReinforceAgent(actor,options);

Train Custom Agent

Configure the training to use the following options.

  • Set up the training to last at most 5000 episodes, with each episode lasting at most 250 steps.

  • Terminate the training after the maximum number of episodes is reached or when the average reward across 100 episodes reaches a value of 240.

For more information, see rlTrainingOptions.

numEpisodes = 5000;
aveWindowSize = 100;
trainingTerminationValue = 240;
trainOpts = rlTrainingOptions(...

Train the agent using the train function. Training this agent is a computationally intensive process that takes several minutes to complete. To save time while running this example, load a pretrained agent by setting doTraining to false. To train the agent yourself, set doTraining to true.

doTraining = false;
if doTraining
    % Train the agent.
    trainStats = train(agent,env,trainOpts);
    % Load pretrained agent for the example.

Simulate Custom Agent

Enable the environment visualization, which is updated each time the environment step function is called.


To validate the performance of the trained agent, simulate it within the cart-pole environment. For more information on agent simulation, see rlSimulationOptions and sim.

simOpts = rlSimulationOptions('MaxSteps',options.MaxStepsPerEpisode);
experience = sim(env,agent,simOpts);

See Also

Related Topics