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simulink, vrml and Real Time manipulation of 3D surface

Asked by AHPM
on 20 Sep 2019
Latest activity Edited by AHPM
on 21 Sep 2019
How to change in simulink via VR sink the 3d coordinates of the points defining a 3d object or surface (defined as indexedfaceset in vrml)? I'm able to manipulate in real time the coordinates, size of 3D objets contained in a vrml file but I fail to understand how to manipulate the shape itself by changing points' coordinate independantly. Is this even possible ? Thanks in advance for help


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