Geometry library for matlab. Performs geometric computations on points, lines, circles, polygons...
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Geometry library to handle and visualize geometric primitives such as points, lines, circles and ellipses, polylines and polygons...
The goal is to provide a lowlevel library for manipulating geometrical primitives, making easier the development of more complex geometric algorithms.
The library proposes functions to:
* create various shapes (points, circles, lines, ellipses, polylines, polygons) using an intuitive syntax. Ex: createCircle(p1, p2, p3) to create a circle through 3 points, create parallel and perpendicular lines
* compute intersections between 2 lines, between a line and a circle
* work on polylines and polygons: compute centroid and area, expand, clip with halfplane...
* measure distances (between points, a point and a line, a point and a group of points), angle (of a line, between 3 points), or test geometry (point on a line, on a circle).
* manipulate planar transformations. Ex: P2 = transformPoint(P1, createRotation(CENTER, THETA));
* draw shapes easily. Ex: drawCircle([50 50], 25), drawLine([X0 Y0 DX DY]). Some clipping is performed for infinite shapes such as lines or rays.
Additional help is provided in geom/Contents.m file, as well as summary files like 'points2d.m' or 'lines2d.m'.
Note: the project has merged with the geom3d library (FeX 24484), and is now hosted on GitHub: https://github.com/mattools/matGeom
1.23.1  update project link 

1.23  * added new functions: randomPointInPolygon, resamplePolygonByLength, polygonEdges


1.22  various updates in header docs 

1.21  remove license statements 

1.20  add missing utility directory, update description 

1.19  update computation of polygon/polyline selfintersections, add registerICP for Iterative Closest Point registration, add some functions (polygonSymmetryAxis, signatureToPolygon).


1.18  update medialAxisConvex, add smoothPolygon, smoothPolyline, findClosestPoint functions 

1.17  fix several bugs (clipEdge, removeMultipleVertices...), various doc update, add some demos for polynomial curves 

1.16  various code cleanup and doc updates 

1.15  lot of code cleanup, new functions for working with polygons, clean up drawing functions 

1.14  fixed bugs in intersectLineCircle, added minimumCaliperDiameter and averagePointSet of a set of points. Now uses degrees for representing shapes 

1.13  split library in several packages, add several functions (circle and circleline intersections, computation of inertia ellipse) 

1.12  fix bugs (intersectLines, isPointOnEdge), remove obsolete licence considerations 

1.11  bug fixes (isPointOnEdge, intersectPolylines), remove obsolete licence info 

update description 

update doc, add some functions, fix some bugs 
Inspired by: Minimum Enclosing Circle, Curve intersections
Inspired: Geometric and Topological Methods for Significance Testing in Wavelet Analysis, image ellipsoid 3D, Cumulative Areawise Testing in Wavelet Analysis, Geometric measures in 2D/3D images, Chord Length Distribution from Binary 2D Images
Huihua ZHAO (view profile)
Great stuff, does the job very well!
I have some problems making animation since all the draw* functions could not refresh data. I am able to use the method of deleting handles to achieve what I need.
Bottom line, great stuff!
Thank you very much.
David Legland (view profile)
@Burak: yes! It was originally developped for later versions of Matlab, and I try to keep it compatible most of matlab versions.
Burak Pehlivan (view profile)
Hi,
Does it work with R2013b?
Yaren Zhang (view profile)
David Legland (view profile)
@mazen hakeem: the module 'graphs' is currently not packaged with the "geom2d" toolbox. You can find the related function in the parent MatGeom project, hosted in the GitHub repository: https://github.com/mattools/matGeom . The "drawGraph" function can be found at https://github.com/mattools/matGeom/blob/master/matGeom/graphs/drawGraph.m
Best,
David
mazen hakeem (view profile)
how can I find drawGraph function in geom2d?
David Legland (view profile)
@linken lee: I just submitted a new version that should fix the problem in clipEdge. (The problem was about checking if a point belong to an edge, but should be solved now).
@Xiadong: the vecnorm function in geom2d is obsolete for long time (since 2009 actually...), and have been replaced by the "vectorNorm" function.
Hope this helps.
Xiaodong (view profile)
Bug report: On Matlab 2017b prerelease and maybe also the coming official Matlab 2017b, the vecnorm function have name conflict with the builtin Matlab function. Could you rename them to avoid this conflict? Just to let you know that I found this problem while running 2017b prerelease. Thanks!
Nishath Ranasinghe (view profile)
linken lee (view profile)
I report a bug.
for function clipEdge, I run below
edge=[ 102.5260 1.8235 91.5926 12.6135];
box=[0 100 0 100];
clipEdge(edge, box)
the result is 101.1450 0 91.5926 12.6135
Nienke (view profile)
David Legland (view profile)
Hi Jingjing,
the polyxpoly function requires the mapping toolbox, and hence adds a dependency. The interX function works usually fine, can you describe the failing cases?
Anyway, I have updated the intersectPolylines function to avoid the call to the interX function (simply by adapting the code of interX directly into intersectPolylines).
Regards,
Jingjing Meng (view profile)
Thank you for the awesome package.
However, I find a bug in the functionintersectPolylinesbasically you use the local function P = InterX(L1,varargin).
You can just use embedded function polyxpoly and ignore this error function.
David Legland (view profile)
Hi Saunhita,
I have updated a modified version that contains the missing file.
Regards,
Saunhita Sapre (view profile)
Hello David,
First of all thank you for the awesome package. But isAxisHandle function is missing in the toolbox. Can you please upload it. TIA.
Saunhita Sapre (view profile)
David Legland (view profile)
Hello Lockywolf,
It could be a problem of numerical accuracy, that can be quickly problematic with noisy data and/or result of GUI interactions.
I have tried to update the library to make it little bit more robust, in particular it is now possible to specify a 'tolerance' parameter to the polygonLoops function. This allows to tune the way vertices are detected similar, or how intersections at edges intersections are handled. Default is 1e14, but using larger values (say 1e12, or 1e10) should provide better results.
Hope this helps? Otherwise feel free to open an issue on the MatGeom GitHub (ideally with running example...)
regards,
Lockywolf (view profile)
Hello, everyone. Firstly, this package is wonderful, honestly.
Secondly. There seems to be a bug in the polygonLoops code.
The code throws an exception when the polygon is very irregular with a lot of selfcrossings.
I am not particularly sure how to reproduce it, but essentially, works every time I try to kind of "paint a dot" with a imfreehand, close it and and feed the result into polygonLoops.
Anyway, thanks for your work.
David Legland (view profile)
Hi Scrat,
you can use the "distancePointPolygon" function, using circle centers as first argument (as Nby2 array), and square vertices as second argument (as 4by2 array).
regards!
Scrat (view profile)
Hello,
suppose i have square and three circles inside the square. ist possible to measure the shortest distance from the centroid of each circle to the square perimeter.
if so then which are the functions i can use,
Thanks
David Legland (view profile)
Hi Thayes,
sorry for delay... I have no answer to you problem. I would have also used the polygonSelfIntersection function, I think additional processing is required, but not that easy to implement...
David Legland (view profile)
Hi Stratosphere,
you can compute intersection of the polygon with rays or lines at various angles. You can use createRay for creating the rays, and intersectRayPolygon function for computing the intersections.
Stratosphere (view profile)
Hello,
Is it possible to find intersection points on the polygon with equal angles to the center point? I mean that I want to choose a point N1 on the polygon and then find the following [N1,N2,...,N36] points on the polygon such that:
Angle between N1 and Center = Theta
Angle between N2 and Center = Theta + 10
Angle between N3 and Center = Theta + 20
Angle between N4 and Center = Theta + 30
...
Angle between N36 and Center = Theta + 350
Which functions can help me? Thanks.
Thayjes Srivas (view profile)
Hi,
I have a question on how exactly we could reorder the points of a polygon such that all the self intersections are removed ? I have tried playing around with the polygonSelfIntersection and polygonLoops function but still not figured out how to reorder the points. Thanks
filipp (view profile)
David Legland (view profile)
Hi Filipp,
the function "projPointOnPolygon" does not rely on any toolbox, so I do not understand the difference in speed. The underlying function is "distancePointEdge", that I tried to optimize using bsxfun. Do no work with large number of vertices? Have you tried to profile to identify where code is slow? (You can contact me by mail, this will be easier to exchange)
Regards, David
filipp (view profile)
Hi, I have a question on the projPointOnPolygon function. It is running extremely slow on one system with Matlab 2014b (no toolboxes installed), but works properly on another system with Matlab 2012 (most toolboxes installed). Is it using any toolboxes? Are there other reasons why it might be so slow (given that the first system even has more RAM)? Thank you!
Eric (view profile)
Krisztian Szucher (view profile)
David Legland (view profile)
@Tao:
In the case you propose, the test line overlap one of the edges of the polygon. The function intersectLinePolygon does not handle such degenerate cases. You can avoid it by slightly shifting the test line for example.
Tao (view profile)
I probably met a bug in intersectLinePolygon.m
I call this function by:
line=[0 11.8760 1 0];
offsets= [6.0960 11.8760;
6.0960 11.6760;
6.7870 11.6760;
9.1180 11.8330;
9.1180 11.8760;
6.0960 11.8760];
intersect=intersectLinePolygon(line,offsets)
then I get: intersect =
6.0960 11.8760
But it is supposed be: intersect =
9.1180 11.8760
6.0960 11.8760
For other situations ,it works well except this one.
Can you work it out?? My MATLAB version is : R2012a
David Legland (view profile)
@Jan:
I have updated a new version, with some updates on medialAxisConvex. It works on the few polygons I have tested. I hope it will fit your needs.
regards,
Jan Bartonicek (view profile)
I tried to run demoMedialAxis and got this error:
??? Error using ==> vertcat
CAT arguments dimensions are not consistent.
Error in ==> medialAxisConvex at 123
events = [events; ir(1) i pint(1,:) ti(1); ir(2) i pint(2,:) ti(2)]; %#ok<AGROW>
There may be some problem with point adding. Do you know where?
Thank you
David Legland (view profile)
@bn dhouba:
an edge in geom2d should be understood as 'line segment'. Is defined by two extremities, and is restricted to the set of points between these two points. The functions working on 'line' objects considers infinite straigt lines. Hope this makes things clearer? regards,
bh dhouha (view profile)
Hi, i really apprciate this package it's really intresting. I just dont understand the exact meaning of edge here in the functions DrawEdge or intersecEdges , do you mean simply line? is it the same thing?
Sincerely
David Legland (view profile)
Hi William,
functions meshVolume and polygonArea depends on the face (or vertices) orientation. If all faces are oriented outwards, the volume will be positive. If all facets are orieted inwards, you will obtain the negative value of the volume. Just be careful to ensure faces orientation is consistent (use checkMeshAdjacentFaces for example)
William (view profile)
I seem to get a negative volume using the meshVolume function...
I'm trying to calculate the volume of a bendy open ended cylinder, using the faces and vertices generated from an isosurface patch. Any thoughts?
David Legland (view profile)
Hi Jasper,
thanks for pointing out the bug! I have released a new version that should fix it. Tell me if there are still problems.
David
Jdeen (view profile)
I believe I found a bug in the clipEdge function, however do not have the time to investigate what exactly the bug is. However, results can be different when calling clipEdge(allEdges, box) instead of clipEdge(oneEdge, box) for each box. Example variables where the error occurs can be found here: http://codepaste.net/sd1k8o
Edge in row number four is not correctly clipped when clipping all edges at once.
Fadi Kahwash (view profile)
This is a treasure for beginners in computational geometry.
Many Thanks,
Fadi
filipp (view profile)
Hi David,
thanks a lot for your suggestion. Using Delaunay triangulation sounds reasonable and I will definitely try that!
Regards,
filipp
David Legland (view profile)
Hi Filipp,
I think your problem is closely related to Hamiltonian path in graph theory. Maybe what you can try to do is create Delaunay triangulation of your points. This will produce a set of triangle, that you can convert to a set of edges that do not selfintersect. The set of edges form a graph, then you can find or write an algorithm that finds an Hamiltonian path that goes through each vertex once and only once. Hope this gives the idea...
By "sorting" vertices, I was meaning finding the order of indices that need to be considered. Maybe the term "ordering" would have been more appropriate. The idea is to keep the original array unchanged, and work only on vertex indices. But this is just technical consideration.
Regards,
David
filipp (view profile)
Hi David,
thanks for the patience :) The second option would be the one that I am searching for: finding a path going through a set of (random) points without selfintersecting. I already tried a brute force method: choosing a random starting point, connecting points onebyone, and going back when intersections are found. However, this is extremely costly and did not seem to be an elegant solution. So, what do you mean by sorting vertices of interest?
Regards,
filipp
David Legland (view profile)
Hi Filipp,
I am not sure to really understand your question... Do you want to draw the convex hull of a set of points? Or some kind of path going through a set of points without selfintersecting? In both cases, you first need to identify and/or sort vertices of interest before plotting them.
filipp (view profile)
Hi David,
thanks for your response. I've already tried these two functions, however, both allow for intersection. As a consequence, they do not result in a shape with a single circumferential contour but in a jumble of crossing lines. Do you have an alternative idea how to create closed contours from a number of random points?
Regards,
filipp
David Legland (view profile)
Hi filipp,
yes, you can use one of the "drawPolygon" or "fillPolygon" functions (in the "polygons" subpackage). Hope this helps ?
regards,
David
filipp (view profile)
Hi David,
I search for a way to display polygons without intersecting faces (i.e., shapes with one contour). Is this function available in your package or in matgeom? If not, do you have an idea to implement this?
Thanks!
Ralph Trimnell (view profile)
Finally, works good! Now for the real fun! Thanks, again, Ralph
Ralph Trimnell (view profile)
Thanks, David,
Maybe I'm out of my depth here but geom looked ideal to create simulations of organic growth events as an addition to the jdk. Will it not work without Matlab?
Ralph
David Legland (view profile)
Hi Ralph,
There is no need to download java for using this contribution. What you get after download is a zip file that contains a set of '.m' files, in a small directory arborescence, that should be run with Matlab.
Hope this makes things clearer?
David
Ralph Trimnell (view profile)
Ralph Trimnell
Could someone explain how to get Java to recognize geom I tried pasting the whole JAR into the jdk:no good! I put it's address in the system environment path: no good. Once extracted, it's no longer a Jar file,just has extention geom. There should be an easy way to do this. I'm using notepad on windows 8.1. Thanks
David Legland (view profile)
Hi Gary,
The "expansion" or "erosion" of the polygon depends on polygon orientation (counterclockwise or clockwise) and on the sign of the distance. If polygon is CCW and distance is positive, the result will be expanded.
I have submitted a new version, that fixes some bugs. It seems to work better.
regards;
Gary Kenward (view profile)
The function expandPolygon appears to have a number of problems.
The following shrinks the polygon rather then expand it:
Sq1 = [10.28,15.39;17.28,4.611;11.89,1.110;4.890,11.89]
Sq1 = [ Sq1; Sq1(1,:) ];
Sq1e = cell2mat ( expandPolygon ( Sq1, 1 ) );
And, the following generates an error within the function:
Sq = [ [10, 5]; [10, 5]; [5, 5]; [ 5, 5] ];
Sq1 = (Sq * [ cos(33*pi/180) sin(33*pi/180); sin(33*pi/180) cos(33*pi/180)]' ) * 9/7  3;
Sq1 = [ Sq1; Sq1(1,:) ];
Sq1e = cell2mat ( expandPolygon ( Sq1, 1 ) );
The error message is:
Attempted to access poly(0,:); index must be a
positive integer or logical.
Error in distancePointPolygon (line 19)
if sum(poly(end, :)==poly(1,:))~=2
Error in distancePolygons (line 19)
dist2 = min(distancePointPolygon(poly2, poly1));
Error in expandPolygon (line 63)
distLoop(i) = distancePolygons(loops{i}, poly);
Boris Schauerte (view profile)
Exactly what I was looking for. Well documented and easy to use. Thanks!
J.R.! Menzinger (view profile)
nice work.
Marc (view profile)
Really nice works... Thanks
David Legland (view profile)
Hi sumitha,
basic format for representing lines is [x0 y0 dx dy], where (w0,y0) refers to origin point, and (dx,dy) to direction vector. You can create a line orthogonal to direction THETA with:
line1 = [x0 Y0 sin(THETA) cos(THETA)];
drawLine(line1);
Regards.
sumitha (view profile)
Hi,can u please suggest me which one of these i can use to draw a line orthogonal to the given orientation(in radian)or else can u plz give me an idea how i can proceed with the same.
David Legland (view profile)
Hi Benjamin, the clipping of polygon is not an easy problem. There are efficient algorithms, and their inclusion is planned, but I still haven't found time to write them down. It seems the mapping toolbox provides facilities for this, maybe you can check it.
Regards, David
Benjamin Sanderse (view profile)
Hi David, thanks for the great work. I have been using your clipPolygon successfully for clipping convex polygons, but now I also need it for nonconvex polygons... are you planning to include this in a future release?
SHAFIQUL (view profile)
Very nice and essential coding thanks for sharing.
marriam nayyer (view profile)
anyone please help me
David Legland (view profile)
@Frank: yes, there was a stupid bug in this function. I have submitted an enhanced version that fixes it.
Regards, David
Frank Gommer (view profile)
Hi, looks like a nice little toolbox!
I just tried your function "intersectLineCircle.m". Unfortunately, it seems that the code does not give the right answers for tangential lines (Returns 'nan') and lines which are not intersecting at all (gives a wrong intersection point).
Here is the data I used:
c1 = [0 0 0.5]
l1 = [0.5 0 0 1] %tangential
l1 = [1 0 0 1] %non touching
pts = intersectLineCircle(l1, c1)
Cheers,
Frank
Juan Pablo Carbajal (view profile)
geom2d is a first class complement to the geometry tools provided.
David: You should add a 2D alpha shape routine. I am testing this one at the moment, but leaves lots of room for improvement. http://www.mathworks.com/matlabcentral/fileexchange/6760ashapeapedestrianalphashapeextractor
David Legland (view profile)
Hi Chris,
intersection of circle with line/circle is not implemented for the moment, juste because I did not need it yet... But I will try to implement it in a future release.
Regards.
Chris TIAN (view profile)
Hi, this is very useful for me? I just wonder why didn't i find the function for obtaining intersections between a line and a circle? Thanks.
Ben (view profile)
Well done, David!
Reto Zingg (view profile)
OK, I think this should work, circumventing eps. Again, looking at center points instead of endpoints. This time the center points of segments. It still needed some failsafe code when multiple edge segments show up inside box due to finite precission. The code should also maintain 'direction' of the edges, as your previous code.
Here the conplete code for clipEdge:
% process data input
if size(box, 1)==1
box = box([1 3 2 4]);
end
% get limits of window
xmin = box(1);
ymin = box(2);
xmax = box(3);
ymax = box(4);
% convert window limits into lines
lineX0 = [xmin ymin xmaxxmin 0];
lineX1 = [xmin ymax xmaxxmin 0];
lineY0 = [xmin ymin 0 ymaxymin];
lineY1 = [xmax ymin 0 ymaxymin];
edge2 = zeros(size(edge));
for i=1:size(edge,1)
% current edge
iedge = edge(i, :);
% compute intersection points with each line of bounding window
px0 = intersectLineEdge(lineX0, iedge);
px1 = intersectLineEdge(lineX1, iedge);
py0 = intersectLineEdge(lineY0, iedge);
py1 = intersectLineEdge(lineY1, iedge);
% create array of points
points = [px0; px1; py0; py1; iedge(1:2); iedge(3:4)];
% and remove infinite points (edges parallel to box edges)
points = points(all(isfinite(points),2), :);
% sort points by x then y
points = sortrows(points);
% get center positions between points
centerPoints=(points(2:end,:)+points(1:end1,:))/2;
% find the centerPoints (if any) inside window
ins = find( centerPoints(:,1)>=xmin & centerPoints(:,2)>=ymin & ...
centerPoints(:,1)<=xmax & centerPoints(:,2)<=ymax);
% if multiple segments inside box, which can happen due to finite resolution, only take the longest segment
if length(ins)>1
dv=points(ins+1,:)points(ins,:); % delta vectors of the segments
len=hypot(dv(:,1), dv(:,2)); % lengths of segments
[a,I]=max(len); % find index of longest segment
ins=ins(I);
end
if length(ins)==1 % if one of the center points is inside box, then the according edge segment is indide box
if edge(i,1)>edge(i,3)  (edge(i,1)==edge(i,3) && edge(i,2)>edge(i,4)) % restore same direction of edge
edge2(i, :) = [points(ins+1,:) points(ins,:)];
else
edge2(i, :) = [points(ins,:) points(ins+1,:)];
end
end
end
Reto Zingg (view profile)
Argh, never mind. My solution has div by 0 problem. The whole eps stuff is really a pain in the ...
Reto Zingg (view profile)
turns out my suggestion above introduces a problem with negative numbers. The code below should work correctly:
% ins = find( points(:,1)xmin>=eps & points(:,2)ymin>=eps & ...
% points(:,1)xmax<=eps & points(:,2)ymax<=eps);
ins = find( (points(:,1)/xmin1)*sign(xmin)>=eps & (points(:,2)/ymin1)*sign(ymin)>=eps & ...
(points(:,1)/xmax1)*sign(xmax)<=eps & (points(:,2)/ymax1)*sign(ymax)<=eps);
Reto Zingg (view profile)
Also in clipEdge() you should change the limit check. See code below. Change commented out to suggested.
cheers,
Reto
% ins = find( points(:,1)xmin>=eps & points(:,2)ymin>=eps & ...
% points(:,1)xmax<=eps & points(:,2)ymax<=eps);
ins = find( points(:,1)/xmin1>=eps & points(:,2)/ymin1>=eps & ...
points(:,1)/xmax1<=eps & points(:,2)/ymax1<=eps);
Reto Zingg (view profile)
Bonjour,
again some trouble with large numbers and limit checking. This time in isPointOnEdge, which is used for intersectLineEdge, which in turn is used in clipEdges.
isPointOnEdge will not work correctly for coordinates with large numbers, as you apply a fixed tolerance. However, the numerical tolerance of matlab is relative to the number itself.
I normalized the point and edge x and y elements to the point x and y respectively. Like that you will deal with numbers in the range of 1 and your tolerance check will work.
See the code below. Note that I also dumped the Np==Ne check, as it didn't do anything.
Regards, Reto
% extract computation tolerance
tol = 1e14;
if ~isempty(varargin)
tol = varargin{1};
end
% number of edges and of points
Np = size(point, 1);
Ne = size(edge, 1);
% adapt size of inputs
x0 = repmat(edge(:,1)', Np, 1);
y0 = repmat(edge(:,2)', Np, 1);
dx = repmat(edge(:,3)', Np, 1)x0;
dy = repmat(edge(:,4)', Np, 1)y0;
xp = repmat(point(:,1), 1, Ne);
yp = repmat(point(:,2), 1, Ne);
% normalize x, y to xp, yp
x0 = x0/xp;
y0 = y0/yp;
dx = dx/xp;
dy = dy/yp;
xp = 1;
yp = 1;
% test if point is located on supporting line
b1 = abs((xpx0).*dy  (ypy0).*dx)./hypot(dx, dy)<tol;
% check if point is located between edge bounds
% use different tests depending on line angle
ind = abs(dx)>abs(dy);
t = zeros(max(Np, Ne), 1);
t(ind) = (xp(ind)x0(ind))./dx(ind);
t(~ind) = (yp(~ind)y0(~ind))./dy(~ind);
b = t>tol & t1<tol & b1;
David Legland (view profile)
Hi,
this is a good idea, much more convenient than dealing with eps. I will implement it soon.
thanks for advices !
Reto Zingg (view profile)
Hi David,
your new limit check assumes that the direction vector of the line has a similar scale as the bounding box, which is not necessarely true. The direction vector often has a magnitude of 1, while the bounding box can be numerically very large.
Here is an idea and the thinking behind it:
You are checking the endpoints of the edge to be within the bounding box. Naturally, the end points are always on the bounding box, so you run into numerical precission issues. So why not check if the center of the edge is within the box? This way you are away from the limit lines with the exception of horizontal and vertical lines. In those two cases you should not have any numerical issues, as they are at right angles.
So, I would rewrite the limit check as follows and drop eps completely:
% check if edge center is within bounds
edgeCenterX=sum(edge(i,[1,3]))/2;
xMinOk = xmin <= edgeCenterX;
xMaxOk = edgeCenterX <= xmax;
edgeCenterY=sum(edge(i,[2,4]))/2;
yMinOk = ymin <= edgeCenterY;
yMaxOk = edgeCenterY <= ymax;
It works for me.
David Legland (view profile)
Hi Reto,
thank you for your numerous and constructive remarks. I have published a new version that take into account your corrections. I will try to propagate modification to other drawing functions.
For limit check, I have used a different strategy, but it seems to work with large bouding boxes as well. Tell me if there are still problems.
Reto Zingg (view profile)
Also consider rewriting adding the precision to the limit check as follows:
xOk = xmin*(1eps)min(edge(:,[1,3]), [], 2)<0 & max(edge(:,[1,3]), [], 2)xmax*(1+eps)<0;
yOk = ymin*(1eps)min(edge(:,[2,4]), [], 2)<0 & max(edge(:,[2,4]), [], 2)ymax*(1+eps)<0;
This will take into consideration the scale of the limiting box. With the original code you run into precission issues when the box has large numbers (I'm working with numbers in the 1e9 range). Like this the precision is relative rather than absolute.
Reto Zingg (view profile)
Yet an other bug. This library is a good start, but definitely not ready fro prime time.
in clipLine() there is incorrect indexing. Fix is below. Consider using this fixed function in drawLine() (see bug in drawLine() above).
% check bounds of result edge in each direction
% incorrect indices, indexing a edge, not a box
% xOk = xminmin(edge(:,1:2), [], 2)<eps & max(edge(:,1:2), [],2)xmax<eps;
% yOk = yminmin(edge(:,3:4), [], 2)<eps & max(edge(:,3:4), [],2)ymax<eps;
% this is correct indexing
xOk = xminmin(edge(:,[1,3]), [], 2)<eps & max(edge(:,[1,3]), [], 2)xmax<eps;
yOk = yminmin(edge(:,[2,4]), [], 2)<eps & max(edge(:,[2,4]), [], 2)ymax<eps;
Reto Zingg (view profile)
oops, now my correction of the correction replaced the original correction. You can tell I'm a novice to this system...
So, here again the complete suggested correction to drawLine().
The original code will draw horizontal lines even though they are outside the axis. It will also draw lines in the quadrant to the right and below the axis.
% sort points along the x coordinate, and draw a line between
% the two in the middle
points = sortrows([px1 ; px2 ; py1 ; py2], 1);
if isfinite(points(3,1)) % if not horizontal or vertical
points=points(2:3,:);
else % else horizontal or vertical
points=points(1:2,:);
end
if points(1,1)>=xmin && points(2,1)<=xmax &&...
points(1,2)>=ymin && points(2,2)<=ymax
h(i)=line(points(1:2, 1), points(1:2, 2));
if ~isempty(varargin)
set(h(i), varargin{:});
end
else
h(i)=1;
end
Reto Zingg (view profile)
Sorry, correction to the correction:
if points(1,1)>=xmin && points(2,1)<=xmax &&...
points(1,2)>=ymin && points(2,2)<=ymax
Reto Zingg (view profile)
There is a bug in intersectEdges(). Change lines 143 and 144 from
x0(out) = NaN;
x0(out) = NaN;
to
x0(i(out)) = NaN;
y0(i(out)) = NaN;
otherwise indexing is incorrect and you get false results.
David Legland (view profile)
@Matthew:
I have submitted a new version, that fixes the bug in the 'centroid' function, as well as many others.
regards
Matthew (view profile)
Minor (but fatal) bug found in centroid.m for calculating massweighted centroid of 2d object.
Change line 69 of the file from:
center = mean(pts.*repmat(mass, 1, 3));
to
center = mean(pts.*repmat(mass, 1, 2));
Or it will error with a subscript assignment dimension mismatch...pts is a 2column matrix, not a 3column matrix.
Juan Pablo Carbajal (view profile)
David Legland (view profile)
Hi Aleksandar,
at the moment there is no additional argument for drawRect function.
To specify the figure to draw in, the best is to use figure(...) before calling drawRect, eventually using hold on to avoid clearing previous image.
To change rectangle color or width, you can use the handle returned by the function:
hr = drawRect([x0 y0 w h]);
set(hr, 'color', 'r', 'linewidth', 4);
Aleksandar (view profile)
I need help with function drawRect.
Can this function have more arguments? (Like: image on which to put rectangle,rectangle color ...)
I have this part of code
picture = double(imread('test2.jpg'));
im = drawRect(...
picture,...
round((vj(pos, 2)  1) * sF + 1),...
round((vj(pos, 2) + velicinaLica(1)  1) * sF + 1),...
round((vj(pos, 3)  1) * sF + 1),...
round((vj(pos, 3) + velicinaLica(2)  1) * sF + 1),...
[1 0 0]...
);
David Legland (view profile)
oops, sorry for badly corrected bug...
A new version has been submitted, with suggested corrections. There are also some new functions for polygons and polylines (see for example "help polygons2d" or "help polylines2d")
Bala Krishnamoorthy (view profile)
I tested some of the other functions. Quite useful indeed! Thanks.
Bala Krishnamoorthy (view profile)
The file intersectLinePolygon.m still contains 'pi' in place of 'intersects'. The HISTORY says it has been replaced, but it has NOT been replaced yet. I downloaded the zip file on July 22, 2009.
Also, here is a clearer (and of course equivalent way) to do the update:
intersects = [];
for i=1:length(edges)
p0 = intersectLines(line, createLine(edges(i,1:2), edges(i,3:4)));
if isPointOnEdge(p0, edges(i,:))
intersects = [intersects; p0];
end
end
Nathan Thern (view profile)
This library and its companion, geom3d, are shining jewels  indispensable for doing nontrivial calculations on objects in 2d and 3d space.
By the way, leave all the files in the geom2d directory and add the directory to your path. Then you can type "help geom2d" or "doc geom2d" and get properly linked help text in the command window or the help window. The Contents.m file is the proper "MATLAB way" of providing documentation.
David Legland (view profile)
Hi,
I've submitted a new version, which fixes the bug in intersectEdges, and adds new functions for manipulating polylines (intersections, distance to point...). Please do not hesitate to report bugs (direct email preferred).
The 'pi' variable (cf. alexia's comment) was not supposed to cause problem, as it is located inside of a function. The goal of the library is mainly to hide computational details into functions with explicit names, without having to read the inner code. However, the variable 'pi' was renamed in a more appropriate (and hopefully explicit) name.
regards, David
Greg (view profile)
I've tried the function intersectEdges but found that some cases are mishanlded etc.
alexia lavadens (view profile)
Hi, what a bad name for a variable/function "pi", I mean:
"pi=intersectLinePolygon(line, points)"
I had a headache trying to discover what was wrong with this file (because in theory it should work), it was part of a very large project I was working in.
Finally I discovered the "pi" issue, "pi" is present in the code, but I also had to work with pi=3.1415..., and this cr*p of matlab got confused. Oh Mathematica !, I have such good memories...
Certainly is not so clever call a variable/function "pi" in a geometry script. Besides, as peter said is very badly commented (found errors), so don't trust to much with this one.
alexia lavadens (view profile)
very helpful in implementing more complicated geometry algorithms
drawLabels doesn't actually draw any labels...
Tried circleaspolygon and rectaspolygon but both were not self contained, badly explained. The package seems to be promising but far from plug and play.
Very handy functions for geometric analysis