The aim of this code is solving a randomly generated square maze (dimension n) using a Q-Learning algorithm involving an epsilon-greedy policy.
A report has been done so as to help the user to better understand the code and the theory behind Q-Learning.
The user can choose the starting and ending points of the maze and its dimension n.
Jonathan Sanz Carcelén (2021). SQUARE MAZE SOLVED USING Q-LEARNING & EPSILON-GREEDY POLICY (https://www.mathworks.com/matlabcentral/fileexchange/80146-square-maze-solved-using-q-learning-epsilon-greedy-policy), MATLAB Central File Exchange. Retrieved .
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