Higher-order Spatial Impulse Response Rendering (HO-SIRR) is a rendering method, which can synthesise output loudspeaker array room impulse responses (RIRs) using input spherical harmonic (Ambisonic/B-Format) RIRs of arbitrary order. The method makes assumptions regarding the composition of the sound-field and extracts spatial parameters over time, which allows it to map the input to the output in an adaptive and more informed manner; when compared to linear methods such as Ambisonics.
The idea is that you then convolve a monophonic source with this loudspeaker array RIR, and it will be reproduced and exhibit the spatial characteristics of the captured space.
McCormack, L., Pulkki, V., Politis, A., Scheuregger, O. and Marschall, M., (2020). "Higher-Order Spatial Impulse Response Rendering: Investigating the Perceived Effects of Spherical Order, Dedicated Diffuse Rendering, and Frequency Resolution". Journal of the Audio Engineering Society, 68(5), pp.338-354.
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