MATLAB and Simulink Based Books
Written for undergraduate students, Matrices, Vectors, and 3D Math: A Game Programming Approach with MATLAB provides a resource to learn standard topics in linear algebra and vector calculus in a single course within the context of game programming applications and projects. Topics presented in this text are constructed to enable students to succeed after completing a single college-level calculus course.
MATLAB is used to solve numerous examples in the book. In addition, a supplemental set of MATLAB code files is available for download.