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div = divergence(X,Y,Z,U,V,W)
div = divergence(U,V,W)
div = divergence(X,Y,U,V)
div = divergence(U,V)
div = divergence(X,Y,Z,U,V,W) computes the divergence of a 3-D vector field U, V, W.
The arrays X, Y, and Z, which define the coordinates for U, V, and W, must be monotonic, but do not need to be uniformly spaced. X, Y, and Z must have the same number of elements, as if produced by meshgrid.
div = divergence(U,V,W) assumes X, Y, and Z are determined by the expression
[X Y Z] = meshgrid(1:n,1:m,1:p)
where [m,n,p] = size(U).
div = divergence(X,Y,U,V) computes the divergence of a 2-D vector field U, V.
The arrays X and Y, which define the coordinates for U and V, must be monotonic, but do not need to be uniformly spaced. X and Y must have the same number of elements, as if produced by meshgrid.
div = divergence(U,V) assumes X and Y are determined by the expression
[X Y] = meshgrid(1:n,1:m)
where [m,n] = size(U).
This example displays the divergence of vector volume data as slice planes, using color to indicate divergence.
load wind div = divergence(x,y,z,u,v,w); h = slice(x,y,z,div,[90 134],59,0); shading interp daspect([1 1 1]) axis tight camlight set([h(1),h(2)],'ambientstrength',.6)

curl | isosurface | streamtube
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