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trisurf(Tri,X,Y,Z,C)
trisurf(Tri,X,Y,Z)
trisurf(tr)
trisurf(...'PropertyName',PropertyValue...)
h = trisurf(...)
trisurf(Tri,X,Y,Z,C) displays triangles defined in the m-by-3 face matrix Tri as a surface. Each row of Tri defines a single triangular face by indexing into the vectors or matrices that contain the X, Y, and Z vertices. The color is defined by the vector C.
trisurf(Tri,X,Y,Z) uses C=Z so color is proportional to surface height.
trisurf(tr) displays the triangles in a TriRep triangulation representation. It uses C = TR.X(:,3) so surface color is proportional to height.
trisurf(...'PropertyName',PropertyValue...) specifies additional patch property names and values for the patch graphics object created by the function.
h = trisurf(...) returns a patch handle.
Create vertex vectors and a face matrix, then create a triangular surface plot.
[x,y]=meshgrid(1:15,1:15); tri = delaunay(x,y); z = peaks(15); trisurf(tri,x,y,z)
If the surface is in the form of a TriRep triangulation representation, plot it as follows:
tr = TriRep(tri, x(:), y(:), z(:)); trisurf(tr)

delaunay | DelaunayTri | patch | surf | tetramesh | trimesh | triplot | TriRep

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