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Highlights from
41 Complete GUI Examples

  • GUI_1() Demonstrate how to delete an entry from a uicontrol string.
  • GUI_10() Demonstrate how to make an image visible or invisible by pushbutton.
  • GUI_11()
  • GUI_12() Demonstrate how to control the mouse pointer from a GUI.
  • GUI_13() Demonstrate how to display & change a slider's position with an edit box.
  • GUI_14() Demonstrate colored text in a listbox, & how extract user's choice.
  • GUI_15() Demonstrate an edit text which has copyable but unchangeable text.
  • GUI_16() Demonstrate display & change a slider's position & limits with edit boxes
  • GUI_17() Demonstrate how to have a running clock in a GUI, and timer use.
  • GUI_18() Demonstrate the use of the buttondownfcn for an axes.
  • GUI_19() Demonstrate how to keep track of the number of times an action is taken
  • GUI_2() Demonstrate how to add a new entry to a uicontrol string.
  • GUI_20() Demonstrate how to get the chosen string from a popup.
  • GUI_21() Demonstrate how to get selection from a popup to an edit box & vis versa.
  • GUI_22() Demonstrate how to get selection from a popup to an edit box & vis versa.
  • GUI_23() Demonstrate finding which figure was current before callback execution.
  • GUI_24() Demonstrate how to get data from one GUI to another (data passing).
  • GUI_25() Demonstrate how to make an image loader.
  • GUI_26() Demonstrate how to make the choices in several popups mutually exclusive.
  • GUI_27() Demonstrate how to display the current location of the mouse in an axes.
  • GUI_28() Demonstrate uicontextmenu for an axes click.
  • GUI_29() Demonstrate the use of a uicontrol to manipulate an axes from a GUI,
  • GUI_3() Demonstrate how to hide a uicontrol from the user.
  • GUI_30() Same as GUI_29, except uses callback strings.
  • GUI_31() Demonstrate multiple uicontrol manipulations based on user choices.
  • GUI_32(str) Demonstrate how to get data from a GUI into the base workspace without
  • GUI_33() Demonstrate how to export data with context menu.
  • GUI_34() Demonstrate how to make a simple printscreen GUI. Note that this does
  • GUI_35() Demonstrate how to use toggle buttons to mimic tabbed panels.
  • GUI_36() Demonstrate how to make a custom dialog box which returns information.
  • GUI_37(str,time_out) Demonstrate how to make a password editbox, and nested function
  • GUI_38() Demonstrate bringing the focus to the figure after callback using JAVA.
  • GUI_39() Demonstrate use of nested functions for callbacks and other functions.
  • GUI_4() Demonstrate how to make a multiline editbox.
  • GUI_40() Demonstrate how to use an image as a background of a GUI.
  • GUI_41() Demonstrate how to save and load the state of a GUI system.
  • GUI_5() Demonstrate how to use a pushbutton to delete bits of string and how to
  • GUI_6() Demonstrate how to update one uicontrol with data from others.
  • GUI_7() Demonstrate how to store choice counters for multiple user choices.
  • GUI_8() Demonstrate how to tell which button in a uibuttongroup is selected.
  • GUI_9() Demonstrate one way to let the user know a process is running.
  • previewGUIs() This is a helper GUI which lets the user quickly view all of the example
  • contents.mSyntax Considerations for reading the M-Code:
  • View all files

41 Complete GUI Examples



27 Jul 2009 (Updated )

41 working GUIs to read and learn.

Editor's Notes:

This file was selected as MATLAB Central Pick of the Week

function [tf] = GUI_37(str,time_out)
% Demonstrate how to make a password editbox, and nested function 
% callbacks.  This is meant to be called from inside a pcode type file, 
% where an encrypted password is stored.  This GUI is called with the true 
% password passed in, then the user is prompted to enter the password.  If 
% the password the user enters doesn't match the password passed into the 
% GUI, a value of false (0) is returned.  If the user enters the correct 
% password, a value of true (1) is returned.  Also allowed is a timeout
% second argument.
%   Example:
%           tf = GUI_37('PassworD') % Then enter PassworD into the GUI.
% Suggested exercise:  Consider what would happen if the password was
% stored in the structure S.  Re-code this GUI so that the password is 
% stored in S at the input checking, then figure out how to crack the 
% default password (pretending you don't know it) from the command line by 
% first calling the GUI with no argument.  As the GUI is written now, can  
% the password be compromised from the command line?  Is there a way to  
% safely store the password in the structure S?
% HINTS:  Is the power of nested functions fully used as written here?
%         See the other examples of nested function use.
% Author:  Matt Fig
% Date:  7/15/2009

% Input checking.  Assign a default password or user's string.
N = nargin;

if N==0 
    str = 'Google';  % Default password, just to test code.
    time_out = 3600;  % GUI will stay in uiwait for 1 hour.
elseif N==1 
    time_out = 3600;    
elseif N>2
    error('Only a string input and a timeout are allowed.  See help.')

if ~ischar(str)
    str = 'Google';

S.PWG = [];  % This will hold the string the user enters.
S.fh = figure('units','pixels',...
              'position',[450 450 300 60],...
              'name','Verify Password.',...
S.tx = uicontrol('style','text',...
                 'position',[5 20 80 20],...
S.ed = uicontrol('style','edit',...
                 'position',[90 20 200 20],...
                 'tooltipstring',' Enter your password here.',...
uicontrol(S.ed)  % Put a blinking cursor in edit box.
uiwait(S.fh,time_out)  % Suspend other execution until return is pressed.

if strcmp(str,S.PWG)
    tf = true;  % Only if the correct password was passed.
    tf = false;  % Incorrect password, or user closed GUI.

if ishandle(S.fh)
    close(S.fh) % In case the user timed out.

    function [] = ed_call(varargin)  
        % Closes the dialog when user presses return.

    function [] = ed_kpfcn(varargin)
        [h,S] = varargin{[1,3]};  % Get calling handle and structure.
        % Deals with user input.
        CC = get(S.fh,'currentcharacter');  % The character user entered.
        num = int8(CC);

        if num == 13  % This is a carriage return.

        E = get(h,'string');  % the string of the edit box.
        % Any key handling other than the return key should be handled
        % in the following if else block.
        if num == 8  % Backspace pressed, update password and screen.
            S.PWG = S.PWG(1:end-1);
        elseif num == 127  % The Delete Key: do nothing.
        % On some systems this will delete the symbols.  How would you
        % prevent this?
        elseif ~isempty(num)
            set(h,'string',[E,'*'])  ;  % Print out an asterisk in gui.
            S.PWG = [S.PWG CC];
        % Update the structure.
        % One might think that this is not necessary since these functions
        % are nested within GUI_37.  However this is not true.  When the
        % callback to S.ed was first assigned, the value of S at that
        % instant is what was captured. Note that S.ed does not exist after 
        % the uiwait call in GUI_37, even though it existed right before 
        % the uiwait call!  (Try it to see by placing S.ed after uiwait!)

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