function [flag, u, v, t] = rayTriangleIntersection (o, d, p0, p1, p2)
% Ray/triangle intersection using the algorithm proposed by Möller and Trumbore (1997).
%
% Input:
% o : origin.
% d : direction.
% p0, p1, p2: vertices of the triangle.
% Output:
% flag: (0) Reject, (1) Intersect.
% u,v: barycentric coordinates.
% t: distance from the ray origin.
% Author:
% Jesus Mena
epsilon = 0.00001;
e1 = p1-p0;
e2 = p2-p0;
q = cross(d,e2);
a = dot(e1,q); % determinant of the matrix M
if (a>-epsilon && a<epsilon)
% the vector is parallel to the plane (the intersection is at infinity)
[flag, u, v, t] = deal(0,0,0,0);
return;
end;
f = 1/a;
s = o-p0;
u = f*dot(s,q);
if (u<0.0)
% the intersection is outside of the triangle
[flag, u, v, t] = deal(0,0,0,0);
return;
end;
r = cross(s,e1);
v = f*dot(d,r);
if (v<0.0 || u+v>1.0)
% the intersection is outside of the triangle
[flag, u, v, t] = deal(0,0,0,0);
return;
end;
t = f*dot(e2,r); % verified!
flag = 1;
return;
end