When modeling solid blocks in contact with each other, contact forces play an important
role in how the solid blocks behave. Both the normal force,
fn, and the frictional force,
ff, can cause the behavior of
a model to drastically change. Contact forces come into play in many different
modeling situations, such as:
Race car dynamics
The Spatial Contact Force block models forces between base and follower frame solid bodies. When the two solid blocks are connected, the Spatial Contact Force block applies equal and opposite forces along a common contact plane. These forces conform to Newton's Third Law. The normal force is applied based on the penetration depth and the penetration velocity. If applied, the frictional force is based on the normal force and the relative velocities at the point of contact.
Simscape™ Multibody™ uses a penalty method for modeling contact between bodies, which allows the bodies to penetrate a small amount. Contact forces in the normal direction are computed using a spring-damper force law: the deeper the penetration and the greater the relative velocity in the penetration direction, the greater the normal contact forces.
The Spatial Contact Force block properties are divided into three expandable nodes: Normal Force, Frictional Force, and Sensing. Set these properties when using the Spatial Contact Force block to model the contact forces between two solid bodies.
For more information about these properties, see Spatial Contact Force.
Parameters in the Normal Force section are used to determine the normal force,
fn, that the two solid
bodies exert on each other. You can specify the
Stiffness, Damping, and
Transition Region Width.
Parameters in the Frictional Force section are used to determine the frictional force,
ff, that the two solid
bodies exert on each other. If you set Method to
Smooth Stick-Slip, then you can specify
the Coefficient of Static Friction,
Coefficient of Dynamic Friction, and
Critical Velocity. These options are not
available when the Method is set to
Besides modeling contact between two solid blocks, you can also use the Spatial Contact Force block to sense:
Separation Distance—The distance between two solid bodies
Normal Force—The normal force exerted by each solid body on the other.
Frictional Force Magnitude—The frictional force exerted by each solid body on the other.
To enable these options, open the Spatial Contact Force block properties. Under Sensing, select the properties that you want the block to sense. For each property, a port is exposed on the block. Connect these ports to a viewer of your choice.
The Spatial Contact Force block does not inherently know information about the two connecting solid bodies. In the solid block parameters, enable the Export: Entire Geometry option.
Once this option is enabled a new geometry port, G, appears on your solid block.
Connect the geometry port to the base or follower port on the Spatial Contact Force block. Follow the same steps for your other solid block and connect it to the remaining port. To learn more about base and follower frames, see Measurement Frames.
Compared to modeling the mechanical relationships in a multibody system, modeling contact presents more choices, and the chosen methods can impact simulation speed, accuracy, and model maintainability. Simscape Multibody provides basic contact modeling constructs, but there are many ways to use them.
The computed normal contact forces are continuous functions of penetration depth and penetration velocity. Simscape Multibody computes these normal forces by reducing the spring and damper forces when the depth is less than the Transition Region Width. Increasing the Transition Region Width reduces the sharpness of the contact force, making the system easier for the solver to advance, but allowing greater amounts of penetration. Decreasing the Transition Region Width gives the contact forces a sharper profile, closer to idealized rigid-body contact. However, decreasing the Transition Region Width may also degrade solver performance.
Setting the maximum step size to 1e-3 seconds or lower improves accuracy in many models. Reducing the relative solver tolerance can produce a similar effect. However, reducing the step size also reduces the simulation speed.
Explicit solvers, such as
usually better for systems with many rapid collisions or contact
changes. Implicit solvers may struggle under such circumstances. If the
contact changes are infrequent and more stable, implicit solvers may
offer a speed advantage due to their ability to handle the stiffness
introduced by the contact forces.
Simscape Multibody supports contact modeling between three geometries: spheres, bricks, and cylinders. If you select the Export > Entire Geometry parameter on these blocks, you can connect them to a Spatial Contact Force block.
Contacts involving more complex geometries can be modeled by decomposing the complex geometry into simpler pieces and modeling the contacts between the pieces. Often, contact geometries represent limited parts of the full geometries.
In this example, the handle of a ratchet lifter is pumped up and down to lift a load.
The contact occurs between the surfaces of the sawed teeth and the climber cylinder. To model these forces, you can use cylinders inside the teeth as contact proxies. This image shows the contact proxies used in the sawed teeth.
The separation distance between two solid blocks is positive when the two geometries are not in contact, zero when they are touching, and negative when there is nontrivial penetration between the geometries. When the separation distance is negative, its magnitude is also known as the penetration depth. Penetration depth is a continuous function of the positions and orientations of the geometries.
Simscape Multibody uses geometry analysis algorithms that are tuned for small contact-modeling applications. Some of the algorithms assume that the penetration depth is small compared to the size of the geometries. If this is not the case, the computed (negative) separation distances may only be approximate, or may exhibit discontinuities, and the resulting contact forces may be erratic. For best results, limit penetration depth in your model.
At each time step, the Spatial Contact Force block applies contact forces to its connected geometries at the points of maximum penetration between the two geometries. Each Spatial Contact Force block only applies a single force to each body at each time step. When two solid bodies come together and eventually maintain static contact, the discontinuities between the force location and depth are difficult for the solver to resolve, and may cause simulation speed degradation. Additionally, you may see small jumps or vibrations in bodies that are at rest. In this image, Block A is resting on Block B. The contact normal force is oscillating from the left to the right.
To solve these issues, you can use contact proxies. By attaching small solid blocks (for example, a Spherical Solid block) to all points of contact on a solid geometry, you can add Spatial Contact Force blocks to every point of contact. This allows for more accurate and faster contact simulations when the two bodies eventually come to rest. This image shows small Spherical Solid blocks that have been added to the contact points, which allows two normal contact forces to be exerted on the block simultaneously.