Main Content

Prop Polygon Tool

Place props within arbitrarily shaped regions

Description

The Prop Polygon Tool allows props to be placed within arbitrarily shaped regions.

Note

Prop polygons are limited to producing 10,000 individual prop instances each.

Open the Prop Polygon Tool

On the RoadRunner toolbar, click the Prop Polygon Tool button:

Prop Polygon Tool button

Examples

Edit Prop Polygons

See Polygon Editing.

To create a new prop polygon, you must have a compatible asset (Prop Model Assets, Prop Set Assets, Extrusion Assets, and so on) selected in the Library Browser.

Change the Prop Asset on a Polygon

  1. Click the Prop Polygon Tool button.

  2. Click the prop polygon you want to change.

  3. Click and drag a prop asset from the Library Browser onto the prop widget in the Attributes pane.

Alternatively, click and drag a prop asset from the Library Browser directly onto the desired prop polygon. (You do not need to select the Prop Polygon Tool first to perform this operation, because it works from any tool.) Once done, RoadRunner automatically enters the Prop Polygon Tool and selects the changed prop polygon for further editing.

Convert Props Along a Prop Polygon Into Individual Instances

  1. Click the Prop Polygon Tool button.

  2. Click the prop polygon you want to change.

  3. Click the Bake button in the Attributes pane. This operation turns all instances of a prop within the prop polygon into individual instances. This operation also deletes the existing prop polygon and automatically enters the Prop Point Tool.

Introduced in R2020a