How to translate a body in +Y direction?

2 views (last 30 days)
In simscape multibody, Prismatic joint translates a body in z direction. I want to translate a body in +Y direction. How it can be done ??

Accepted Answer

Sebastian Castro
Sebastian Castro on 10 Oct 2017
You can use a Rigid Transform block to re-orient the Z axis before the Prismatic Joint block, so it is in the direction you want (i.e., the Y axis in the base frame).
This was an intended design in Simscape Multibody to ensure consistency. You know that if you have a Prismatic Joint, you should expect motion on the Z axis of that coordinate frame.
- Sebastian

More Answers (0)

Categories

Find more on Applications in Help Center and File Exchange

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!