I do not know when, but suddenly my patch is rendered as if FaceAlpha is set to a value lower than 1.
Edit: I realised, that the four objects on the second image below are shown in the order they are loaded into the figure. Is there a property that manipulates the visual stacking of Objects?
I want these Objects to be rendered like they are real Objects in 3D, e.g. One Object or face is in front of another, given a certain persepctive, but when you change your viewing angle by 180 degrees, the other Object is in front.
I can see inside the object in the first image below, but not through it. I think I accidently messed with something. Please help!
It looks like this:
This are the Patch-properties:
Annotation: [1×1 matlab.graphics.eventdata.Annotation]
Children: [0×0 GraphicsPlaceholder]
EdgeColor: [0 0 0]
FaceColor: [1 1 1]
Faces: [12×3 double]
Parent: [1×1 Axes]
UIContextMenu: [0×0 GraphicsPlaceholder]
Vertices: [8×3 double]
XData: [3×12 double]
YData: [3×12 double]
ZData: [3×12 double]
Also the Depth Illusion is totally gone. On this picture the 4 Objects are not ordered like one would guess by the rendering. The pillar on the left should be in front of the shelve: