How do I calculate the rate of change of surface normals?

Hi all,
Suppose I have a surfave defines by
M = peaks(32);
then the normal veoctors on that surface can be calculated by
[x,y,z] = surfnorm(M);
You can see the vecots surf(M) hold all surfnorm(M)
How can I calculate the rate at which the surface normals change in both the X and Y directions.
Thanx
Petri

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on 26 Nov 2012

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