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Map texture to patch

3.0 | 1 rating Rate this file 11 Downloads (last 30 days) File Size: 2.32 KB File ID: #27764 Version: 1.1
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Map texture to patch


Jonas (view profile)


27 May 2010 (Updated )

patchTexture maps a texture onto a patch object

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SYNOPSIS: patchTexture(patchHandle,texture)

patchHandle: handle to patch object
texture: texture to map onto the surface defined via patch
   Texture can be a grayscale or an RGB image

none - the texture is mapped onto the patch identified by
patchHandle by reading the image at the [x,y] coordinates
of the vertices of the patch. The vertex coordinates are
rescaled so that a maximum of the image can be read.

            [xx,yy,zz] = ndgrid(-100:100,-100:100,-100:100);
            img = xx.^2 + yy.^2 + zz.^2 < 99^2;
            img = convn(img,ones(5,5,5)/(5*5*5));
            p = isosurface(img,0.5);
            ph = patch(p);
            axis equal
            texture = imread('autumn.tif');

SEE ALSO patch, surface

MATLAB release MATLAB 7.10 (R2010a)
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Comments and Ratings (2)
04 Nov 2016 Andrea Tagliasacchi

Your documentation needs to be clearer. You are not doing actual texture mapping on the surface, you are just coloring each vertex (and linearly interpolating within a face) with the color retrieved from the texture. Very misleading


Hi Jonas,

I tried your code on serveral images and it is not doing what it suppose to do. The patched region get filled completely with one color from the image.

Try this example:
clc; clear all; close all;


verts=[ 0 0;
10000 0;
10000 10000;
0 10000];

faces= [ 1 2 3 4];

p = patch('Faces',faces,'Vertices',verts,.....


Comment only
02 Jun 2010 1.1

Fixed a bug due to a missing function (thanks Ken, for reporting!). Also, updated the function so that one texture can be applied to several patches at once.

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