A shortest path algorithm (based on Dijkstra's algorithm) with obstacle avoidance; the agent (robot) is represented as a single point, but the dimensions of the obstacles are inflated to account for the external dimensions of the agent. The shortest path is calculated so as to prevent collision between the agent and the obstacles.
Mohd Faiz Abd Razak (2022). Pathfinder v2 (https://www.mathworks.com/matlabcentral/fileexchange/37656-pathfinder-v2), MATLAB Central File Exchange. Retrieved .
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