The following is a basic software which allows users to process their images to a variety of classic game palettes. Some limitations are considered while others are not, but includes primary degradation of the image to the Nintendo Entertainment System palette. Also this software includes a very effective processing to Nintendo Gameboy palette. Other palettes include Sega Master System, TurboGrafx-16, and Super Nintendo Entertainment System. Comes with a variety of features to help enhance the mapping to the appropriate palette set. Ideal for game developers looking to suit their sprite sheets to another colour palette, or people to make their favourite pictures look 'retro'.
Included are a report with in depth explanation, and source.
Daniel Page (2020). Retrogressive "Classic Game" Image Processing (https://www.mathworks.com/matlabcentral/fileexchange/39613-retrogressive-classic-game-image-processing), MATLAB Central File Exchange. Retrieved .
Inspired by: Bilateral Filtering