from
Stellaria (Tech Demo) - The best MATLAB shooting game ever
by Mingjing Zhang
If you think you have played the best MATLAB game before. Think again after you try this one.
|
| stl_deleteFromGlobalEnemies.m |
function stl_deleteFromGlobalEnemies(indexEnemiesToDelete)
%% STL_DELETEFROMGLOBALENEMIES - Delete several enemies from the global enemy
% queue (˴ȫֵ˶ɾ)
%
%
%% USAGE ÷:
% ------
% stl_deleteFromGlobalEnemies(indexEnemiesToDelete)
%
%% Input
% ------
% indexEnemiesToDelete: the indices of the enemies to be deleted
%
%% Output :
% -------
% NONE
%
%% Dependencies ϵ:
% -------
% -- Global Variables Created:
% none
% -- Global Variables Used:
% queueGlobalEnemies
% emptyEnemyStruct
% numAvailGlobalEnemies
% availGlobalEnemies
% -- Global Variables Modifed:
% queueGlobalEnemies
% emptyEnemyStruct
% numAvailGlobalEnemies
% availGlobalEnemies
% -- Functions Used:
% none
%
%% Created by Mingjing Zhang, Stellari Studio, 2011.
%% Update History
%
% Date Updater Modifications Made
% -------------- ----------------- --------------------
% Mar 15, 2011 M. Zhang wrote it
% -------------- ----------------- --------------------
%% --------------------Code Starts Here -------------------------
%% Declare the Global Variables
global queueGlobalEnemies
global emptyEnemyStruct
global numAvailGlobalEnemies
global availGlobalEnemies
global usedGlobalEnemies
%% Main Code
% Get the number of the enemies to delete
% ȡҪɾԪصĸ
nEnemiesToDelete = numel(indexEnemiesToDelete);
if nEnemiesToDelete == 0
return;
end
% Add the indices to the end of aGE
% ҪɾԪؼaGEβ
availGlobalEnemies(numAvailGlobalEnemies+1:...
numAvailGlobalEnemies+nEnemiesToDelete) = indexEnemiesToDelete;
% Update the nAGE value
% nAGE
numAvailGlobalEnemies = numAvailGlobalEnemies + nEnemiesToDelete;
% Delete the data in the enemy queue
stl_deleteFromGlobalImageHandles([queueGlobalEnemies(indexEnemiesToDelete).ImageHandleIndex]);
try
queueGlobalEnemies(indexEnemiesToDelete) = emptyEnemyStruct;
catch
a = 3;
end
usedGlobalEnemies(indexEnemiesToDelete) = false;
%% Note that the elements in queueGlobalEnemies ARE removed.
% ע⣺ ȷʵɾqueueGlobalEnemiesеԪأЩԪرΪ
% á
%% --------------- Code Ends Here --------------------------------
return;
|
|
Contact us