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sim3d.vehicle.air.HelicopterRotorcraft

R2026b

Implement Helicopter rotorcraft in Unreal Engine 3D visualization environment

Since R2025a

    Description

    Use the sim3d.vehicle.air.HelicopterRotorcraft object to implement an Helicopter (Aerospace Blockset) rotorcraft in a 3D visualization environment using translation and rotation to place the rotorcraft.

    Creation

    Description

    helicopterrotorcraft = sim3d.vehicle.air.HelicopterRotorcraft() creates a helicopter rotorcraft object in the 3D environment in the Unreal Engine® with a default name.

    Properties

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    These properties can be specified as name-value arguments.

    Aircraft name, specified as a character vector.

    Data Types: char

    Rotorcraft color, specified as Red, Orange, Yellow, Green, Cyan, Blue, Black, White, Silver, or Metal.

    Path to helicopter mesh, specified as a character vector.

    Initial translation of rotorcraft, specified as an 19-by-3 array. Each row corresponds to a bone of the rotorcraft.

    BoneIndex

    BODY

    1

    ENGINE1

    2

    ENGINE2

    3

    ROTOR1

    4

    ROTOR2

    5

    NOSE_GEAR

    6

    NOSE_WHEEL

    7

    NOSE_GEAR_DOOR1

    8

    NOSE_GEAR_DOOR2

    9

    LEFT_GEAR

    10

    LEFT_WHEEL

    11

    LEFT_GEAR_DOOR1

    12

    LEFT_GEAR_DOOR2

    13

    RIGHT_GEAR

    14

    RIGHT_WHEEL

    15

    RIGHT_GEAR_DOOR1

    16

    RIGHT_GEAR_DOOR2

    17

    SENSOR1

    18

    SENSOR2

    19

    Data Types: single | double

    Initial rotation of rotorcraft, specified as a 19-by-3 array.

    Data Types: single | double

    Initial scale of rotorcraft, specified as a 19-by-3 array.

    Data Types: single | double

    Algorithms

    The sim3d.vehicle.air.HelicopterRotorcraft object input uses the aircraft north-east-down (NED) right-handed (RH) Cartesian coordinate system.

    • X-axis — Along aircraft longitudinal axis, points forward

    • Y-axis — Along aircraft lateral axis, points to the right

    • Z-axis — Points downward

    For more information, see Coordinate Systems for Navigation.

    Unreal® uses a skeleton, bones, and mesh to define a 3D model. A skeleton is comprised of a set of bones. A mesh is the outer covering of the skeleton. Aircraft parts are sections of the mesh, such as ailerons or wheels, which are linked to the bones. For more information, see https://dev.epicgames.com/documentation/en-us/unreal-engine/skeleton-assets?application_version=4.27 and Aerospace Skeletons.

    Version History

    Introduced in R2025a

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