Selforganizing feature maps (SOFM) learn to classify input vectors according to how they are grouped in the input space. They differ from competitive layers in that neighboring neurons in the selforganizing map learn to recognize neighboring sections of the input space. Thus, selforganizing maps learn both the distribution (as do competitive layers) and topology of the input vectors they are trained on.
The neurons in the layer of an SOFM are arranged originally
in physical positions according to a topology function. The function gridtop
, hextop
,
or randtop
can arrange the neurons
in a grid, hexagonal, or random topology. Distances between neurons
are calculated from their positions with a distance function. There
are four distance functions, dist
, boxdist
, linkdist
,
and mandist
. Link distance is
the most common. These topology and distance functions are described in Topologies (gridtop, hextop, randtop) and Distance Functions (dist, linkdist, mandist, boxdist).
Here a selforganizing feature map network identifies a winning neuron i* using the same procedure as employed by a competitive layer. However, instead of updating only the winning neuron, all neurons within a certain neighborhood N_{i}_{*} (d) of the winning neuron are updated, using the Kohonen rule. Specifically, all such neurons i ∊ N_{i}_{*} (d) are adjusted as follows:
$${}_{i}w(q)={}_{i}w(q1)+\alpha (p(q){}_{i}w(q1))$$
or
$${}_{i}w(q)=(1\alpha ){}_{i}w(q1)+\alpha p(q)$$
Here the neighborhood N_{i}_{*} (d) contains the indices for all of the neurons that lie within a radius d of the winning neuron i*.
$${N}_{i}(d)=\left\{j,{d}_{ij}\le d\right\}$$
Thus, when a vector p is presented, the weights of the winning neuron and its close neighbors move toward p. Consequently, after many presentations, neighboring neurons have learned vectors similar to each other.
Another version of SOFM training, called the batch algorithm, presents the whole data set to the network before any weights are updated. The algorithm then determines a winning neuron for each input vector. Each weight vector then moves to the average position of all of the input vectors for which it is a winner, or for which it is in the neighborhood of a winner.
To illustrate the concept of neighborhoods, consider the figure below. The left diagram shows a twodimensional neighborhood of radius d = 1 around neuron 13. The right diagram shows a neighborhood of radius d = 2.
These neighborhoods could be written as N_{13}(1)
= {8, 12, 13, 14, 18} and
N_{13}(2)
= {3, 7, 8, 9, 11, 12, 13, 14, 15, 17, 18, 19, 23}.
The neurons in an SOFM do not have to be arranged in a twodimensional pattern. You can use a onedimensional arrangement, or three or more dimensions. For a onedimensional SOFM, a neuron has only two neighbors within a radius of 1 (or a single neighbor if the neuron is at the end of the line). You can also define distance in different ways, for instance, by using rectangular and hexagonal arrangements of neurons and neighborhoods. The performance of the network is not sensitive to the exact shape of the neighborhoods.
gridtop
, hextop
, randtop
)You can specify different topologies for the original neuron
locations with the functions gridtop
, hextop
, and randtop
.
The gridtop
topology starts
with neurons in a rectangular grid similar to that shown in the previous
figure. For example, suppose that you want a 2by3 array of six neurons. You
can get this with
pos = gridtop([2, 3]) pos = 0 1 0 1 0 1 0 0 1 1 2 2
Here neuron 1 has the position (0,0), neuron 2 has the position (1,0), and neuron 3 has the position (0,1), etc.
Note that had you asked for a gridtop
with
the dimension sizes reversed, you would have gotten a slightly different arrangement:
pos = gridtop([3, 2]) pos = 0 1 2 0 1 2 0 0 0 1 1 1
You can create an 8by10 set of neurons in a gridtop
topology with the following code:
pos = gridtop([8 10]); plotsom(pos)
As shown, the neurons in the gridtop
topology
do indeed lie on a grid.
The hextop
function creates a similar set of
neurons, but they are in a hexagonal pattern. A 2by3 pattern of hextop
neurons is generated as follows:
pos = hextop([2, 3]) pos = 0 1.0000 0.5000 1.5000 0 1.0000 0 0 0.8660 0.8660 1.7321 1.7321
Note that hextop
is the
default pattern for SOM networks generated with selforgmap
.
You can create and plot an 8by10 set of neurons in a hextop
topology with the following code:
pos = hextop([8 10]); plotsom(pos)
Note the positions of the neurons in a hexagonal arrangement.
Finally, the randtop
function creates neurons in an
Ndimensional random pattern. The following code generates a random
pattern of neurons.
pos = randtop([2, 3]) pos = 0 0.7620 0.6268 1.4218 0.0663 0.7862 0.0925 0 0.4984 0.6007 1.1222 1.4228
You can create and plot an 8by10 set of neurons in a randtop
topology with the following code:
pos = randtop([8 10]); plotsom(pos)
For examples, see the help for these topology functions.
dist
, linkdist
, mandist
, boxdist
)In this toolbox, there are four ways to calculate distances from a particular neuron to its neighbors. Each calculation method is implemented with a special function.
The dist
function calculates
the Euclidean
distances from a home neuron to other neurons. Suppose
you have three neurons:
pos2 = [0 1 2; 0 1 2] pos2 = 0 1 2 0 1 2
You find the distance from each neuron to the other with
D2 = dist(pos2) D2 = 0 1.4142 2.8284 1.4142 0 1.4142 2.8284 1.4142 0
Thus, the distance from neuron 1 to itself is 0, the distance from neuron 1 to neuron 2 is 1.4142, etc.
The graph below shows a home neuron in a twodimensional (gridtop
) layer of neurons. The home neuron has neighborhoods
of increasing diameter surrounding it. A neighborhood of diameter
1 includes the home neuron and its immediate neighbors. The neighborhood
of diameter 2 includes the diameter 1 neurons and their immediate
neighbors.
As for the dist
function,
all the neighborhoods for an Sneuron layer map are represented by
an SbyS matrix of distances.
The particular distances shown above (1 in the immediate neighborhood,
2 in neighborhood 2, etc.), are generated by the function boxdist
. Suppose that you have six neurons
in a gridtop
configuration.
pos = gridtop([2, 3]) pos = 0 1 0 1 0 1 0 0 1 1 2 2
d = boxdist(pos) d = 0 1 1 1 2 2 1 0 1 1 2 2 1 1 0 1 1 1 1 1 1 0 1 1 2 2 1 1 0 1 2 2 1 1 1 0
The distance from neuron 1 to 2, 3, and 4 is just 1, for they are in the immediate neighborhood. The distance from neuron 1 to both 5 and 6 is 2. The distance from both 3 and 4 to all other neurons is just 1.
The link
distance from one neuron is just the number of links, or
steps, that must be taken to get to the neuron under consideration. Thus,
if you calculate the distances from the same set of neurons with linkdist
, you get
dlink = 0 1 1 2 2 3 1 0 2 1 3 2 1 2 0 1 1 2 2 1 1 0 2 1 2 3 1 2 0 1 3 2 2 1 1 0
The Manhattan distance between two vectors x and y is calculated as
D = sum(abs(xy))
Thus if you have
W1 = [1 2; 3 4; 5 6] W1 = 1 2 3 4 5 6
and
P1 = [1;1] P1 = 1 1
then you get for the distances
Z1 = mandist(W1,P1) Z1 = 1 5 9
The distances calculated with mandist
do
indeed follow the mathematical expression given above.
The architecture for this SOFM is shown below.
This architecture is like that of a competitive network, except no bias is used here. The competitive transfer function produces a 1 for output element a^{1}_{i } corresponding to i*, the winning neuron. All other output elements in a^{1} are 0.
Now, however, as described above, neurons close to the winning neuron are updated along with the winning neuron. You can choose from various topologies of neurons. Similarly, you can choose from various distance expressions to calculate neurons that are close to the winning neuron.
selforgmap
)You can create a new SOM network with the function selforgmap
. This function defines variables
used in two phases of learning:
These values are used for training and adapting.
Consider the following example.
Suppose that you want to create a network having input vectors with two elements, and that you want to have six neurons in a hexagonal 2by3 network. The code to obtain this network is:
net = selforgmap([2 3]);
Suppose that the vectors to train on are:
P = [.1 .3 1.2 1.1 1.8 1.7 .1 .3 1.2 1.1 1.8 1.7;...
0.2 0.1 0.3 0.1 0.3 0.2 1.8 1.8 1.9 1.9 1.7 1.8];
You can configure the network to input the data and plot all of this with:
net = configure(net,P); plotsompos(net,P)
The green spots are the training vectors. The initialization
for selforgmap
spreads the initial
weights across the input space. Note that they are initially some
distance from the training vectors.
When simulating a network, the negative distances between each neuron’s
weight vector and the input vector are calculated (negdist
) to get the weighted inputs. The
weighted inputs are also the net inputs (netsum
).
The net inputs compete (compet
)
so that only the neuron with the most positive net input will output
a 1.
learnsomb
)The default learning in a selforganizing
feature map occurs in the batch mode (trainbu
).
The weight learning function for the selforganizing map is learnsomb
.
First, the network identifies the winning neuron for each input vector. Each weight vector then moves to the average position of all of the input vectors for which it is a winner or for which it is in the neighborhood of a winner. The distance that defines the size of the neighborhood is altered during training through two phases.
This phase lasts for the given number of steps. The neighborhood distance starts at a given initial distance, and decreases to the tuning neighborhood distance (1.0). As the neighborhood distance decreases over this phase, the neurons of the network typically order themselves in the input space with the same topology in which they are ordered physically.
This phase lasts for the rest of training or adaption. The neighborhood size has decreased below 1 so only the winning neuron learns for each sample.
Now take a look at some of the specific values commonly used in these networks.
Learning occurs according to the learnsomb
learning
parameter, shown here with its default value.
Learning Parameter  Default Value  Purpose 


 Initial neighborhood size 

 Ordering phase steps 
The neighborhood size NS
is altered through
two phases: an ordering phase and a tuning phase.
The ordering phase lasts as many steps as LP.steps
.
During this phase, the algorithm adjusts ND
from
the initial neighborhood size LP.init_neighborhood
down
to 1. It is during this phase that neuron weights order themselves
in the input space consistent with the associated neuron positions.
During the tuning phase, ND
is less than
1. During this phase, the weights are expected to spread out relatively
evenly over the input space while retaining their topological order
found during the ordering phase.
Thus, the neuron's weight vectors initially take large steps all together toward the area of input space where input vectors are occurring. Then as the neighborhood size decreases to 1, the map tends to order itself topologically over the presented input vectors. Once the neighborhood size is 1, the network should be fairly well ordered. The training continues in order to give the neurons time to spread out evenly across the input vectors.
As with competitive layers, the neurons of a selforganizing map will order themselves with approximately equal distances between them if input vectors appear with even probability throughout a section of the input space. If input vectors occur with varying frequency throughout the input space, the feature map layer tends to allocate neurons to an area in proportion to the frequency of input vectors there.
Thus, feature maps, while learning to categorize their input, also learn both the topology and distribution of their input.
You can train the network for 1000 epochs with
net.trainParam.epochs = 1000; net = train(net,P); plotsompos(net,P)
You can see that the neurons have started to move toward the various training groups. Additional training is required to get the neurons closer to the various groups.
As noted previously, selforganizing maps differ from conventional competitive learning in terms of which neurons get their weights updated. Instead of updating only the winner, feature maps update the weights of the winner and its neighbors. The result is that neighboring neurons tend to have similar weight vectors and to be responsive to similar input vectors.
Two examples are described briefly below. You also might try
the similar examples demosm1
and demosm2
.
Consider 100 twoelement unit input vectors spread evenly between 0° and 90°.
angles = 0:0.5*pi/99:0.5*pi;
Here is a plot of the data.
P = [sin(angles); cos(angles)];
A selforganizing map is defined as a onedimensional layer of 10 neurons. This map is to be trained on these input vectors shown above. Originally these neurons are at the center of the figure.
Of course, because all the weight vectors start in the middle of the input vector space, all you see now is a single circle.
As training starts the weight vectors move together toward the input vectors. They also become ordered as the neighborhood size decreases. Finally the layer adjusts its weights so that each neuron responds strongly to a region of the input space occupied by input vectors. The placement of neighboring neuron weight vectors also reflects the topology of the input vectors.
Note that selforganizing maps are trained with input vectors in a random order, so starting with the same initial vectors does not guarantee identical training results.
This example shows how a twodimensional selforganizing map can be trained.
First some random input data is created with the following code:
P = rands(2,1000);
Here is a plot of these 1000 input vectors.
A 5by6 twodimensional map of 30 neurons is used to classify
these input vectors. The twodimensional map is five neurons by six
neurons, with distances calculated according to the Manhattan distance
neighborhood function mandist
.
The map is then trained for 5000 presentation cycles, with displays every 20 cycles.
Here is what the selforganizing map looks like after 40 cycles.
The weight vectors, shown with circles, are almost randomly placed. However, even after only 40 presentation cycles, neighboring neurons, connected by lines, have weight vectors close together.
Here is the map after 120 cycles.
After 120 cycles, the map has begun to organize itself according to the topology of the input space, which constrains input vectors.
The following plot, after 500 cycles, shows the map more evenly distributed across the input space.
Finally, after 5000 cycles, the map is rather evenly spread across the input space. In addition, the neurons are very evenly spaced, reflecting the even distribution of input vectors in this problem.
Thus a twodimensional selforganizing map has learned the topology of its inputs' space.
It is important to note that while a selforganizing map does not take long to organize itself so that neighboring neurons recognize similar inputs, it can take a long time for the map to finally arrange itself according to the distribution of input vectors.
The batch training algorithm is generally much faster than the incremental algorithm, and it is the default algorithm for SOFM training. You can experiment with this algorithm on a simple data set with the following commands:
x = simplecluster_dataset net = selforgmap([6 6]); net = train(net,x);
This command sequence creates and trains a 6by6 twodimensional map of 36 neurons. During training, the following figure appears.
There are several useful visualizations that you can access from this window. If you click SOM Weight Positions, the following figure appears, which shows the locations of the data points and the weight vectors. As the figure indicates, after only 200 iterations of the batch algorithm, the map is well distributed through the input space.
When the input space is high dimensional, you cannot visualize all the weights at the same time. In this case, click SOM Neighbor Distances. The following figure appears, which indicates the distances between neighboring neurons.
This figure uses the following color coding:
The blue hexagons represent the neurons.
The red lines connect neighboring neurons.
The colors in the regions containing the red lines indicate the distances between neurons.
The darker colors represent larger distances.
The lighter colors represent smaller distances.
A group of light segments appear in the upperleft region, bounded by some darker segments. This grouping indicates that the network has clustered the data into two groups. These two groups can be seen in the previous weight position figure. The lowerright region of that figure contains a small group of tightly clustered data points. The corresponding weights are closer together in this region, which is indicated by the lighter colors in the neighbor distance figure. Where weights in this small region connect to the larger region, the distances are larger, as indicated by the darker band in the neighbor distance figure. The segments in the lowerright region of the neighbor distance figure are darker than those in the upper left. This color difference indicates that data points in this region are farther apart. This distance is confirmed in the weight positions figure.
Another useful figure can tell you how many data points are associated with each neuron. Click SOM Sample Hits to see the following figure. It is best if the data are fairly evenly distributed across the neurons. In this example, the data are concentrated a little more in the upperleft neurons, but overall the distribution is fairly even.
You can also visualize the weights themselves using the weight plane figure. Click SOM Weight Planes in the training window to obtain the next figure. There is a weight plane for each element of the input vector (two, in this case). They are visualizations of the weights that connect each input to each of the neurons. (Lighter and darker colors represent larger and smaller weights, respectively.) If the connection patterns of two inputs are very similar, you can assume that the inputs were highly correlated. In this case, input 1 has connections that are very different than those of input 2.
You can also produce all of the previous figures from the command
line. Try these plotting commands: plotsomhits
, plotsomnc
, plotsomnd
, plotsomplanes
, plotsompos
,
and plotsomtop
.