Simulation 3D Actor Transform Get
R2026bLibraries:
Aerospace Blockset /
Animation /
Simulation 3D
Simulink 3D Animation /
Simulation 3D /
Utilities
Vehicle Dynamics Blockset /
Vehicle Scenarios /
Sim3D /
Sim3D Core
Description
The Simulation 3D Actor Transform Get block provides the actor translation, rotation, and scale for the Simulink® simulation environment.
The Coordinate system parameter of the block specifies how the actor transformations are applied in the 3D environment. The output of the block also follows the specified coordinate system.
Actors are scene objects that support 3D translation, rotation, and scale. Parts are actor components. Components do not exist by themselves; they are associated with an actor.
Tip
Verify that the Simulation 3D Scene
Configuration block executes before the Simulation 3D Actor Transform
Get block. That way, the Unreal Engine® 3D visualization environment prepares the data before the Simulation 3D
Actor Transform Get block receives it. To check the block execution order,
right-click the blocks and then click the Properties button
. On the General tab, confirm these
Priority settings:
Simulation 3D Scene Configuration —
0Simulation 3D Actor Transform Get —
1
For more information about execution order, see Control and Display Execution Order (Simulink).
Ports
Output
Parameters
Programmatic Use: Add Block
To add the block programmatically, use the add_block function with one of these library block paths as the source.
"aerolibsim3d/Simulation 3D Actor Transform Get"
"sl3dlib/Simulation 3D/Utilities/Simulation 3D Actor Transform Get"
"vehdynlibsim3dcore/Simulation 3D Actor Transform Get"
Example: add_block("aerolibsim3d/Simulation 3D Actor Transform Get","myModel/myBlock",MakeNameUnique="on")
