simscape.multibody.RevolutePrimitiveActuationTorque Class
Namespace: simscape.multibody
Description
Use an object of the simscape.multibody.RevolutePrimitiveActuationTorque
class to construct an actuation torque to apply to a revolute joint primitive in a compiled
multibody system.
Class Attributes
Sealed | true |
ConstructOnLoad | true |
RestrictsSubclassing | true |
For information on class attributes, see Class Attributes.
Creation
Description
constructs an actuation torque of torque
= simscape.multibody.RevolutePrimitiveActuationTorque0
N*m
.
specifies a revolute primitive to compute the actuation torque required to satisfy the
motion inputs of the multibody system. This setting is typically used for inverse dynamics
analyses.torque
= simscape.multibody.RevolutePrimitiveActuationTorque("Computed"
)
constructs an actuation torque with the specified value.torque
= simscape.multibody.RevolutePrimitiveActuationTorque(value
)
Input Arguments
Examples
Create Actuation Torque for Revolute Joint Primitive
Create an actuation torque and specify its value as 10
N*m
.
torque = simscape.multibody.RevolutePrimitiveActuationTorque(... simscape.Value(10,"N*m"))
torque = RevolutePrimitiveActuationTorque Value: 10 : N*m
Version History
Introduced in R2024a