how I create improved lorenz code
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hi everyone
I want to create improved lorenz code , but its doesnt work well
could someone help me , please

this is my code
function dy= lorenz(t,y)
a = 8/3;
b = 25;
c = 10;
d = 5.3;
e = 17.5;
f = 10.5;
g = 13.3;
h = 14;
if cos(5.3*t)>=0
p=1;
else
p=-1;
end
dy=zeros(3,1);
dy(1)=a*y(1)+p*y(2)*y(3);
dy(2)=y(3)*b-y(3)*c*cos(d*t) - b*y(2)+y(2)+c*cos(d*t);
dy(3)= -1*p*y(1)*y(2)-(e*cos(d*t)+f)*y(2)+(g-h*y(3)*(cos(d*t)));
end
6 Comments
Jan
on 14 Nov 2021
If you do see a problem, it is a good idea to explain it clearly. This helps to solve the problem. After reading "its doesnt work well", we have to guess, what the problem is.
Ghofran Khaled
on 14 Nov 2021
Jan
on 15 Nov 2021
I've implemented it by my own and get an equivalent trajectory.
Ghofran Khaled
on 16 Nov 2021
Jan
on 16 Nov 2021
If I follow the instructions from scratch, I get the same output as you. So why to you assume that the diagram of the top is the correct solution? It looks like the standard Lorenz attractor, but the formula is something different.
Ghofran Khaled
on 18 Nov 2021
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