You can use one timer and a function that alternate the state(s):
tic
t = timer;
t.ExecutionMode = 'fixedDelay';
t.StartDelay = 3;
t.TimerFcn = @(obj,evt) alternateState(obj);
start(t);
stop(t)
clear persistent
And the state alternation is done by:
function alternateState(t)
persistent on
if isempty(on)
on = true;
end
toc
stop(t)
if on
disp('hello')
t.StartDelay = 5;
on = false;
else
disp('world')
t.StartDelay = 3;
on = true;
end
start(t)
end
The state persists within the scope of the function.
Basically, you start the timer on repeated execution with fixed delay, and initial delay of 3. When the first time the function fires, it initializes the state to 'on', prints 'hello', sets the next delay to 5. On the next call, it reverts the delay back and prints 'world'.
Note, I am not sure this is clean, and would appreciate feedback, but it has the advantage to support several states. You can also clean away the tic/toc which is there for debugging purposes.
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