Performance of uitable() within a uifigure() compared to the performance within a figure()
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Currently I am trying to figure out why the performance of uitable() within a uifigure() is so bad, that it is not useable at all. I hope somebody can direct me in direction here.
Basically I just have a uitable() within a uifigure() and fill the table with a 2000x100 mat of numbers. The uitable becomes unuseable. If you scroll it lags like hell until it is all rendered again. If you select a cell it also lags until the cell selection is shown.
If you create a uitable() within a figure() and fill it with the same amount of data there are no problems at all. It is super responsive as it should be.
Here are two coding examples for a uitable() in a uifigure() and a uitable() in a figure().
Please let me know if I am missing anything here because the new uifigure() approach seems to be unuseable.
%% uifigure() test
% this table will lag while scrolling and clicking cells
% Create and stack magic data
data = magic(100);
data = repmat(data, 20, 1);
% create figure
f = uifigure('Name', 'Test');
% create a 1x1 layout
g = uigridlayout(f);
g.RowHeight = {'1x'};
g.ColumnWidth = {'1x'};
% create table
dataTable = uitable(g);
% add data to table
dataTable.Data = data;
%% figure() test
% this table can be used without any lag
% Create and stack magic data
data = magic(100);
data = repmat(data, 20, 1);
% create figure
f = figure('Name', 'Test');
% create table
dataTable = uitable(f);
% add data to table
dataTable.Data = data;
8 Comments
Answers (1)
Shuba Nandini
on 31 Mar 2023
Hello,
I understand that you are facing problem with “uifigure” function, but this is a known issue, and my colleagues are already working on this and it might get fixed in the future release.
I hope this helps!
Regards,
Nandini
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