Blend two bezier curve using partition of unity property while ensuring interpolation
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I have two Bezier curve, say c1 and c2, these curves are interpolating the data points, while the given data points have some common points. i want to blend/merge them to a single curve while ensuring continuity and interpolation. Hower i got something like

the resulting curve is not interpolating the given data points of both c1 and c2 curves. I used weight functions as w1=1-u and w2=u.
is there any way i can get the blending curve while ensuring the interpolation of given data also?
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