How can I paint a surface according to another scalar function?
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Dear experts,
Assume I am given with the surface: z=4-x-y^2 . I now want every point on the surface to be colored according to a function: R(x,y,z).
Is there any simple way to make such a coloring?
Thanks a lot in advance!
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Accepted Answer
Mike Garrity
on 11 Jan 2016
Something like this?
[x,y] = meshgrid(linspace(-2,2,50));
z = 4-x-y.^2;
c = x.^2 - y;
surf(x,y,z,c)
2 Comments
Mike Garrity
on 11 Jan 2016
No, the 3rd argument (z) gets turned into the Z coordinate, and the 4th argument (c) gets turned into a color value. If you do this:
colorbar
You'll get a colorbar which shows the relationship between the values in c and the colors that are used for each point on the surface.
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