Quadcopter Project waypoint issues

How do I let the simulated Quadcopter follow the waypoints in Simulation?

4 Comments

Hi Tristan,
Can you be more specific on how you simulated the Quadcopter? Are you following any examples such as the following:
There are also webinar videos available on the MathWorks website like the one below:
Please provide more details on your workflow and be more specific on your questions so that the community can provide better inputs.
Hi Michelle,
thanks for answering. I started the quadcopter-project like described in your link. At first I didn't changed anything, just to see if its working. The problem I got is that if I start the simulation the quadcopter just flies upwards but isn't following the waypoints at all. I thought I should fix this at first before start anything else.
In the end I want to implement a software used in an real quadcopter and simulate its behavior.
What I need to know now is how the simulation uses the waypoint datas from the trajectory-tool?
I concur. The documentation is, poor to say the least on the example, but I am still very glad the example is there, and all that work done for it. From one of the videos, I know I can change the signals in a control block for basic movement, but I too would like to know if those signals can be generated based on the asbtrajectory tool. I would also love to know how to or see an example of real time AI flight control logic based on the camera. I can dream right?
Hello I am also stuck at the same point. My quadcopter fly up and down to 1.1 altitude as provided by the default project in Simulink. I also generate the trajectory using Trajectory tool. Can you please guide me what to do next to make it to fly to waypoints one by one?

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Asked:

on 25 Jan 2017

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on 9 Jun 2018

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