The general way to read a stack trace is that each row indicates a function call, and the top one is the deepest/most recent function call before the crash as indicated by the "". From there, it lists the exe/dll/mex file with the problematic function call, in the case of frame "0", it is in "m_interpreter.dll". After that is the function within it being called. Depending on how the exe/dll/mex file was compiled, it may list the function name, or just the function's address (In this case it is just the address of the function). Lastly, it lists the arguments to the function and/or their addresses.
Given your particular stack trace, it looks like the break occurred somewhere in "m_interpreter.dll", but that does not necessarily mean that the problem is in that file. It could very well be a working function that was given invalid inputs, so it is worthwhile to check the other functions/dlls/mex files earlier in the stack trace as well.