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Colouring Tetramesh - Element wise

Asked by ADSW121365 on 21 Oct 2019 at 9:38
Latest activity Commented on by ADSW121365 on 22 Oct 2019 at 8:34
I'm working with tetrahedral finite elements. I can happily set up a mesh and work with said mesh. A really simple example code then gives the following with 72 elements:
clear,close all; clc; dbstop if error;
Nx = 4; Ny =3; Nz = 3; %No. Nodes Nx*Ny Ny = odd
%Variables to create Mesh:
a = 1; b = 1; c = 2;
X = linspace(0,a,Nx); Y = linspace(0,c,Ny); Z = linspace(0,a,Nz);
[X,Y,Z] = meshgrid(X,Y,Z); X = X(:); Y = Y(:); Z=Z(:);
%Meshing:
TRI = delaunay(X,Y,Z);
N = [X,Y,Z]; %Node Coordinates Vector
%figure; triplot(TRI,X,Y);
figure; tetramesh(TRI,[X(:),Y(:),Z(:)]), xlabel('x'),ylabel('y'),zlabel('z');
As a part of my model, each individual element is assumed to be homogoenous and as such has a material property associated with it which for the example here is given by:
NE = size(TRI,1); %Number of Elements
Elements = 1:NE;
Rho_e = zeros(NE,1);
Rho_e(Elements(sum(Y(TRI) <= b,2)==3)) = rho;
When I'm working with triangles in 2D. I can make use of trisurf and create a plot of the material properties:
Nx = 13; Ny =13; %No. Nodes
%Variables to create Mesh:
a = 1; b = 1; c = 2;
X = linspace(0,a,Nx); Y = linspace(0,c,Ny);
[X,Y] = meshgrid(X,Y); X = X(:); Y = Y(:);
TRI = delaunay(X,Y); %Simple Mesh
figure;
trisurf(TRI,X,Y,0*X,Rho_e,'edgecolor','k','facecolor','interp');
Capture.PNG
I'm currently trying then to create this plot for a 3D mesh of delauney tetrahedra as set up in the previous code. My current attempt looks like:
tetramesh(TRI,[X,Y,Z],Rho_e,'facecolor','interp');
view(2);
axis equal; colorbar; xlim([0,a]); ylim([0,c]); zlim([0,a]);
Which results in the following error message:
Warning: Error creating or updating Patch
Error in value of property FaceVertexCData
Number of colors must equal number of vertices
> In defaulterrorcallback (line 12)
In Oct8_3DFEM (line 56)
My guess is that I somehow need to manipulate my Rho vector from reprsenting individual elements to individual vertices. However for physical purposes it is important I find Rho_e first. The final image I'm searching for will essentially be a 3D projection of the 2D one attached above. Any thoughts, advice or other suggestions would be greatly appreciated

  1 Comment

ADSW121365 on 22 Oct 2019 at 8:34
Update:
figure;
tetramesh(TRI,[X Y Z],Rho_e);
Using this syntax, I get the following figure:
Capture.PNG
The error message then arises when I try to set it to interpolate the colours
figure;
tetramesh(TRI,[X Y Z],Rho_e,'facecolor','interp');
which I assume means this is a syntax error.

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1 Answer

Answer by darova
on 21 Oct 2019 at 10:34

Manipulate with faceVertexCData property if you want to assing some colors
get(p)
%%
FaceVertexCData = [ (72 by 1) double array]
%%
Vertices = [ (169 by 3) double array]
Example
p1 = tetramesh(TRI,[X,Y,Z]);
set(p1,'facevertexcdata',jet(numel(X)),'facecolor','interp');

  5 Comments

ADSW121365 on 22 Oct 2019 at 7:38
Thanks for the answer, this method does work however it isn't ideal. Compare the tetramesh result (with which I can't set the colours):
Capture.PNG
To the result from patch with specified colours:
Capture.PNG
Whilst patch achieves the same purpose, the figure from tetramesh is significantly nicer and represents a much better visualisation for my purposes. If anyone has any further suggestions to allow me to make use of tetramesh it would be most appreciated.
darova
on 22 Oct 2019 at 8:15
patch painted faces/surfaces in colors you set. Why it doesn't work?
ADSW121365 on 22 Oct 2019 at 8:25
It does work in producing the image I'm interested in, just not as nicely as the tetramesh function
:Capture.PNG
The difference being tetramesh plots the whole tetrahedron as a single solid element with transparency automatically chosen to be able to see all the elements, whilst patch seems to construct a series of solid 2D shapes to represent the tetrahedra.

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