3D surf issue
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Good day,
I'm hawing a issue with 3D, I hawe to make that "Z would be a matrix, not a scalar or vector". Pleas give mea a hint how to acheve it.
x=0:100:50000;
y=x;
inc=(x+y)/2;
br_lim=[9408 14532 57051 270500];
for v1=1:length(inc)
y(v1)=(inc(v1)-br_lim(1,1))/10000;
g(v1)=(inc(v1)-br_lim(1,2))/10000;
if inc(v1)<br_lim(1,1)
Z(v1)=0;
elseif inc(v1)>=br_lim(1,1) && inc(v1)<br_lim(1,2)
Z(v1)=(972.87.*y(v1)+1400).*y(v1);
elseif inc(v1)>=br_lim(1,2) && inc(v1)<br_lim(1,3)
Z(v1)=(212.02.*g(v1)+2397).*g(v1)+972.79;
elseif inc(v1)>=br_lim(1,3) && inc(v1)<br_lim(1,4)
Z(v1)=.42*inc(v1)-8963.74;
else inc(v1)>=br_lim(1,4);
Z(v1)=.45*inc(v1)-17078.74;
end
end
[X,Y]=meshgrid(x,y);
figure
surf(X,Y,Z)
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